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- 15:27, 21 October 2025 diff hist +105 m Squadmaker →Keyvalues current
- 15:14, 21 October 2025 diff hist +987 N TE PLAYERDECAL Created page with "frame|TE_PLAYERDECAL Applies a player's custom spray to a world or entity surface. <code>CUtility</code> method: <code>void PlayerDecalTrace(Trace..." current
- 15:10, 21 October 2025 diff hist +1,240 N TE MULTIGUNSHOT Created page with "frame|TE_MULTIGUNSHOT Applies multiple decals on the targgeted surface (brush entity or world). A ricochet sound effect is played if count is >= 3..." current
- 15:05, 21 October 2025 diff hist +24 m SayParameters current
- 15:00, 21 October 2025 diff hist +1 m CSoundEngine →Methods current
- 14:59, 21 October 2025 diff hist +449 m CSoundEngine
- 11:06, 7 October 2025 diff hist -333 m Trigger changevalue Remove →Issues current
- 11:05, 7 October 2025 diff hist +180 m Trigger changevalue →Notes
- 20:33, 13 September 2025 diff hist +65 m TE EXPLODEMODEL current
- 20:41, 29 August 2025 diff hist -2 m Ambient music current
- 20:35, 29 August 2025 diff hist +462 m Ambient music
- 18:15, 22 August 2025 diff hist +115 m Mapping/Game Triggering System →Special Targetnames current
- 20:47, 21 August 2025 diff hist +70 m Angelscript →Getting Started current
- 20:43, 21 August 2025 diff hist +174 m Angelscript →Getting Started
- 20:07, 25 July 2025 diff hist +17 m Hooks →Monster Hooks current
- 15:16, 23 July 2025 diff hist +25 m TE FIREFIELD current
- 19:42, 22 July 2025 diff hist +1,317 N TE FIREFIELD Created page with "frame|TE_FIREFIELD Spawns randomly positioned sprites in a cube or on a square plane. <pre> void te_firefield(Vector pos, uint16 radius=128, string..."
- 16:53, 13 July 2025 diff hist +187 m Trigger createentity activator/caller is supported current
- 19:22, 7 July 2025 diff hist +449 N TE GUNSHOT Created page with "frame|TE_GUNSHOT Small group of gray dots with a ricochet sound. <code>Vector pos</code> is the center point for the effect. <pre> void te_gunshot(Vect..." current
- 19:15, 7 July 2025 diff hist +8 m TE LINE current
- 19:15, 7 July 2025 diff hist +770 N TE LINE Created page with "frame|TE_LINE Draws a dotted line between two points. Colors with green in them don't seem to work very well. <pre> void te_line(Vector start, Vector end,..."
- 19:09, 7 July 2025 diff hist +635 N TE SHOWLINE Created page with "frame|TE_SHOWLINE Draws a red dotted line between two points that disappears after 30 seconds. Uses fewer dots than TE_LINE. <pre> void te_showlin..." current
- 19:08, 7 July 2025 diff hist +746 N TE BOX Created page with "frame|TE_BOX Draws an axis-aligned box made up of dotted lines. <pre> void te_box(Vector mins, Vector maxs, uint16 life=16, RGBA c=RGBA_PURPLE, NetworkMes..." current
- 19:05, 7 July 2025 diff hist -147 m TE DLIGHT current
- 19:03, 7 July 2025 diff hist +981 N TE ELIGHT Created page with "frame|TE_ELIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ..." current
- 19:02, 7 July 2025 diff hist +23 m TE DLIGHT
- 19:01, 7 July 2025 diff hist +1 m TE DLIGHT
- 19:01, 7 July 2025 diff hist +962 N TE DLIGHT Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ..."
- 14:09, 7 July 2025 diff hist +21 m Mapping/Sven Co-op FGD current
- 14:00, 7 July 2025 diff hist +185,572 N Mapping/Sven Co-op FGD SC 5.26 FGD
- 13:45, 11 June 2025 diff hist -8 m Tracing →Trace methods current
- 13:42, 11 June 2025 diff hist 0 m Tracing →Trace methods
- 13:41, 11 June 2025 diff hist +1 m Tracing →Trace methods
- 13:41, 11 June 2025 diff hist +413 m Tracing
- 16:23, 31 May 2025 diff hist +23 m TE PLAYERATTACHMENT current
- 16:18, 31 May 2025 diff hist +994 N TE PLAYERATTACHMENT Created page with "Attaches a sprite or model to the target player. frame|TE_PLAYERATTACHMENT A CBasePlayer method exists: <code>void ShowOverheadSprite(const s..."
- 16:11, 31 May 2025 diff hist +424 N TE KILLPLAYERATTACHMENTS Created page with "Removes attachments created with TE_PLAYERATTACHMENT from the target player. <pre> void te_killplayerattachments(CBasePlayer@ plr, NetworkMessageDest msgType=MSG_BROADCA..." current
- 16:08, 31 May 2025 diff hist +541 N TE ARMOR RICOCHET Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=..." current
- 16:06, 31 May 2025 diff hist +10 m TE GLOWSPRITE current
- 16:05, 31 May 2025 diff hist +883 N TE GLOWSPRITE Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites..."
- 14:05, 31 May 2025 diff hist +725 N TE SPRITE Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net..." current
- 12:49, 31 May 2025 diff hist +498 N TE SPARKS Created page with "A flashing sprite combined with a small splash of tracers. Sound effect not included. frame A CUtility method exists: <code>void Sparks(const Vector..." current
- 12:41, 31 May 2025 diff hist +23 m TE SMOKE current
- 12:41, 31 May 2025 diff hist +788 N TE SMOKE Created page with "An animated sprite that moves upward at 30 units per second. Plays once. frame|TE_SMOKE <pre> void te_smoke(Vector pos, string sprite="sprites/steam1.spr..."
- 16:14, 16 April 2025 diff hist +1 m Angelscript →Miscellaneous
- 13:05, 16 April 2025 diff hist -166 m Trigger script current
- 13:04, 16 April 2025 diff hist -26 m Angelscript →API Features
- 13:04, 16 April 2025 diff hist +51 m Angelscript →API Features
- 13:03, 16 April 2025 diff hist +9 m Trigger script →Think mode
- 13:02, 16 April 2025 diff hist +1,782 m Trigger script