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- 17:53, 13 July 2025 diff hist +187 m Trigger createentity activator/caller is supported current
- 20:22, 7 July 2025 diff hist +449 N TE GUNSHOT Created page with "frame|TE_GUNSHOT Small group of gray dots with a ricochet sound. <code>Vector pos</code> is the center point for the effect. <pre> void te_gunshot(Vect..." current
- 20:15, 7 July 2025 diff hist +8 m TE LINE current
- 20:15, 7 July 2025 diff hist +770 N TE LINE Created page with "frame|TE_LINE Draws a dotted line between two points. Colors with green in them don't seem to work very well. <pre> void te_line(Vector start, Vector end,..."
- 20:09, 7 July 2025 diff hist +635 N TE SHOWLINE Created page with "frame|TE_SHOWLINE Draws a red dotted line between two points that disappears after 30 seconds. Uses fewer dots than TE_LINE. <pre> void te_showlin..." current
- 20:08, 7 July 2025 diff hist +746 N TE BOX Created page with "frame|TE_BOX Draws an axis-aligned box made up of dotted lines. <pre> void te_box(Vector mins, Vector maxs, uint16 life=16, RGBA c=RGBA_PURPLE, NetworkMes..." current
- 20:05, 7 July 2025 diff hist -147 m TE DLIGHT current
- 20:03, 7 July 2025 diff hist +981 N TE ELIGHT Created page with "frame|TE_ELIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ..." current
- 20:02, 7 July 2025 diff hist +23 m TE DLIGHT
- 20:01, 7 July 2025 diff hist +1 m TE DLIGHT
- 20:01, 7 July 2025 diff hist +962 N TE DLIGHT Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ..."
- 15:09, 7 July 2025 diff hist +21 m Mapping/Sven Co-op FGD current
- 15:00, 7 July 2025 diff hist +185,572 N Mapping/Sven Co-op FGD SC 5.26 FGD
- 14:45, 11 June 2025 diff hist -8 m Tracing →Trace methods current
- 14:42, 11 June 2025 diff hist 0 m Tracing →Trace methods
- 14:41, 11 June 2025 diff hist +1 m Tracing →Trace methods
- 14:41, 11 June 2025 diff hist +413 m Tracing
- 17:23, 31 May 2025 diff hist +23 m TE PLAYERATTACHMENT current
- 17:18, 31 May 2025 diff hist +994 N TE PLAYERATTACHMENT Created page with "Attaches a sprite or model to the target player. frame|TE_PLAYERATTACHMENT A CBasePlayer method exists: <code>void ShowOverheadSprite(const s..."
- 17:11, 31 May 2025 diff hist +424 N TE KILLPLAYERATTACHMENTS Created page with "Removes attachments created with TE_PLAYERATTACHMENT from the target player. <pre> void te_killplayerattachments(CBasePlayer@ plr, NetworkMessageDest msgType=MSG_BROADCA..." current
- 17:08, 31 May 2025 diff hist +541 N TE ARMOR RICOCHET Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=..." current
- 17:06, 31 May 2025 diff hist +10 m TE GLOWSPRITE current
- 17:05, 31 May 2025 diff hist +883 N TE GLOWSPRITE Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites..."
- 15:05, 31 May 2025 diff hist +725 N TE SPRITE Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net..." current
- 13:49, 31 May 2025 diff hist +498 N TE SPARKS Created page with "A flashing sprite combined with a small splash of tracers. Sound effect not included. frame A CUtility method exists: <code>void Sparks(const Vector..." current
- 13:41, 31 May 2025 diff hist +23 m TE SMOKE current
- 13:41, 31 May 2025 diff hist +788 N TE SMOKE Created page with "An animated sprite that moves upward at 30 units per second. Plays once. frame|TE_SMOKE <pre> void te_smoke(Vector pos, string sprite="sprites/steam1.spr..."
- 17:14, 16 April 2025 diff hist +1 m Angelscript →Miscellaneous current
- 14:05, 16 April 2025 diff hist -166 m Trigger script current
- 14:04, 16 April 2025 diff hist -26 m Angelscript →API Features
- 14:04, 16 April 2025 diff hist +51 m Angelscript →API Features
- 14:03, 16 April 2025 diff hist +9 m Trigger script →Think mode
- 14:02, 16 April 2025 diff hist +1,782 m Trigger script
- 13:53, 16 April 2025 diff hist +861 N SayParameters Created page with "The SayParameters class contains a player's text data when they say something in game chat. It can be used to interpret the text as though it were a command, and its visibilit..." current
- 13:48, 16 April 2025 diff hist +144 m Angelscript
- 13:44, 16 April 2025 diff hist +1,049 N TE DECAL Created page with "Applies a decal to a world or entity surface. Uses texture indices 0 to 255. frame|TE_DECAL <code>void CUtility::DecalTrace(TraceResult& in trace, int iD..." current
- 13:41, 16 April 2025 diff hist +1,193 N TE EXPLOSION Created page with "The standard Half-Life explosion. The sprite moves upward at 8 units per second. frame|TE_EXPLOSION <pre> void te_explosion(Vector pos, string sprite..." current
- 13:37, 16 April 2025 diff hist +23 m TE BEAMSPRITE current
- 13:37, 16 April 2025 diff hist +1,114 N TE BEAMSPRITE Created page with "A beam with a sprite at the end. It appears to be completely useless since it's only visible for a single frame and there is no way to increase its life time. Please, someone..."
- 13:35, 16 April 2025 diff hist +1,390 N TE LIGHTNING Created page with "Simpler version of TE_BEAMPOINTS (fewer parameters). Note: Implementation of this effect seems to be bit buggy. The effect may not work immediately and some of its proper..." current
- 13:33, 16 April 2025 diff hist -1 m TE BEAMRING current
- 13:33, 16 April 2025 diff hist +1,682 N TE BEAMRING Created page with "A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. File:TE BEAMRING.gif|frame|TE_B..."
- 13:27, 16 April 2025 diff hist +1,197 N TE MODEL Created page with "Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out. An API function exists:<br> <code>void CEntityFuncs::EjectBrass(const Vector& in v..." current
- 13:24, 16 April 2025 diff hist -2 m TE BEAMTORUS current
- 13:24, 16 April 2025 diff hist +1,518 N TE BEAMTORUS Created page with "A ring-shaped beam that expands over time. The edges of the ring rotate so that they always faces you. The orientation of the torus can't be changed. File:TE BEAMTORUS.gif|f..."
- 12:51, 16 April 2025 diff hist +589 m File System current
- 13:40, 14 April 2025 diff hist +364 N TE KILLBEAM Created page with "Kills all beams attached to the target entity. <pre> void te_killbeam(CBaseEntity@ target, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(m..." current
- 21:43, 12 April 2025 diff hist +78 m TE BEAMFOLLOW current
- 21:42, 12 April 2025 diff hist +4 m TE BEAMFOLLOW
- 21:41, 12 April 2025 diff hist +23 m TE BEAMFOLLOW