User contributions for Outerbeast
Results for Outerbeast talk block log uploads logs
A user with 526 edits. Account created on 13 March 2023.
25 May 2026
- 01:1801:18, 25 May 2026 diff hist +214 m Item generic No edit summary current
- 01:1701:17, 25 May 2026 diff hist +375 N Item generic Created page with "Widely used as a reliable way to display prop models in the map. This item ignores all player touch (even if flag selected) and can be only triggered by use when appropriate flag is selected. For custom items that recognizes collision use item_security with custom model. For item that can be also stored in inventory and add additional effects to carrier use item_inventory."
- 01:1501:15, 25 May 2026 diff hist −230 m Trigger changetarget →Notes current
20 April 2026
- 17:5217:52, 20 April 2026 diff hist +1,105 m RGBA No edit summary current
- 17:0617:06, 20 April 2026 diff hist +30 m File System No edit summary current
4 February 2026
- 18:4418:44, 4 February 2026 diff hist +37 m Hooks →Player Hooks current
1 February 2026
- 21:0321:03, 1 February 2026 diff hist +101 m EHandle No edit summary current
30 January 2026
- 17:5117:51, 30 January 2026 diff hist +86 m SayParameters No edit summary current
- 17:4817:48, 30 January 2026 diff hist +212 m Tracing →Trace methods current
28 November 2025
- 19:4419:44, 28 November 2025 diff hist +152 m Running Scripts →Plugin List File current
21 October 2025
- 16:2716:27, 21 October 2025 diff hist +105 m Squadmaker →Keyvalues current
- 16:1416:14, 21 October 2025 diff hist +987 N TE PLAYERDECAL Created page with "frame|TE_PLAYERDECAL Applies a player's custom spray to a world or entity surface. <code>CUtility</code> method: <code>void PlayerDecalTrace(Trace..." current
- 16:1016:10, 21 October 2025 diff hist +1,240 N TE MULTIGUNSHOT Created page with "frame|TE_MULTIGUNSHOT Applies multiple decals on the targgeted surface (brush entity or world). A ricochet sound effect is played if count is >= 3..." current
- 16:0516:05, 21 October 2025 diff hist +24 m SayParameters No edit summary
- 16:0016:00, 21 October 2025 diff hist +1 m CSoundEngine →Methods current
- 15:5915:59, 21 October 2025 diff hist +449 m CSoundEngine No edit summary
7 October 2025
- 12:0612:06, 7 October 2025 diff hist −333 m Trigger changevalue Remove →Issues current
- 12:0512:05, 7 October 2025 diff hist +180 m Trigger changevalue →Notes
13 September 2025
- 21:3321:33, 13 September 2025 diff hist +65 m TE EXPLODEMODEL No edit summary current
29 August 2025
- 21:4121:41, 29 August 2025 diff hist −2 m Ambient music No edit summary current
- 21:3521:35, 29 August 2025 diff hist +462 m Ambient music No edit summary
22 August 2025
- 19:1519:15, 22 August 2025 diff hist +115 m Mapping/Game Triggering System →Special Targetnames current
21 August 2025
- 21:4721:47, 21 August 2025 diff hist +70 m Angelscript →Getting Started current
- 21:4321:43, 21 August 2025 diff hist +174 m Angelscript →Getting Started
25 July 2025
- 21:0721:07, 25 July 2025 diff hist +17 m Hooks →Monster Hooks
23 July 2025
- 16:1616:16, 23 July 2025 diff hist +25 m TE FIREFIELD No edit summary current
22 July 2025
- 20:4220:42, 22 July 2025 diff hist +1,317 N TE FIREFIELD Created page with "frame|TE_FIREFIELD Spawns randomly positioned sprites in a cube or on a square plane. <pre> void te_firefield(Vector pos, uint16 radius=128, string..."
13 July 2025
- 17:5317:53, 13 July 2025 diff hist +187 m Trigger createentity activator/caller is supported current
7 July 2025
- 20:2220:22, 7 July 2025 diff hist +449 N TE GUNSHOT Created page with "frame|TE_GUNSHOT Small group of gray dots with a ricochet sound. <code>Vector pos</code> is the center point for the effect. <pre> void te_gunshot(Vect..." current
- 20:1520:15, 7 July 2025 diff hist +8 m TE LINE No edit summary current
- 20:1520:15, 7 July 2025 diff hist +770 N TE LINE Created page with "frame|TE_LINE Draws a dotted line between two points. Colors with green in them don't seem to work very well. <pre> void te_line(Vector start, Vector end,..."
- 20:0920:09, 7 July 2025 diff hist +635 N TE SHOWLINE Created page with "frame|TE_SHOWLINE Draws a red dotted line between two points that disappears after 30 seconds. Uses fewer dots than TE_LINE. <pre> void te_showlin..." current
- 20:0820:08, 7 July 2025 diff hist +746 N TE BOX Created page with "frame|TE_BOX Draws an axis-aligned box made up of dotted lines. <pre> void te_box(Vector mins, Vector maxs, uint16 life=16, RGBA c=RGBA_PURPLE, NetworkMes..." current
- 20:0520:05, 7 July 2025 diff hist −147 m TE DLIGHT No edit summary current
- 20:0320:03, 7 July 2025 diff hist +981 N TE ELIGHT Created page with "frame|TE_ELIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ..." current
- 20:0220:02, 7 July 2025 diff hist +23 m TE DLIGHT No edit summary
- 20:0120:01, 7 July 2025 diff hist +1 m TE DLIGHT No edit summary
- 20:0120:01, 7 July 2025 diff hist +962 N TE DLIGHT Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ..."
- 15:0915:09, 7 July 2025 diff hist +21 m Mapping/Sven Co-op FGD No edit summary current
- 15:0015:00, 7 July 2025 diff hist +185,572 N Mapping/Sven Co-op FGD SC 5.26 FGD
11 June 2025
- 14:4514:45, 11 June 2025 diff hist −8 m Tracing →Trace methods
- 14:4214:42, 11 June 2025 diff hist 0 m Tracing →Trace methods
- 14:4114:41, 11 June 2025 diff hist +1 m Tracing →Trace methods
- 14:4114:41, 11 June 2025 diff hist +413 m Tracing No edit summary
31 May 2025
- 17:2317:23, 31 May 2025 diff hist +23 m TE PLAYERATTACHMENT No edit summary current
- 17:1817:18, 31 May 2025 diff hist +994 N TE PLAYERATTACHMENT Created page with "Attaches a sprite or model to the target player. frame|TE_PLAYERATTACHMENT A CBasePlayer method exists: <code>void ShowOverheadSprite(const s..."
- 17:1117:11, 31 May 2025 diff hist +424 N TE KILLPLAYERATTACHMENTS Created page with "Removes attachments created with TE_PLAYERATTACHMENT from the target player. <pre> void te_killplayerattachments(CBasePlayer@ plr, NetworkMessageDest msgType=MSG_BROADCA..." current
- 17:0817:08, 31 May 2025 diff hist +541 N TE ARMOR RICOCHET Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=..." current
- 17:0617:06, 31 May 2025 diff hist +10 m TE GLOWSPRITE No edit summary current
- 17:0517:05, 31 May 2025 diff hist +883 N TE GLOWSPRITE Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites..."