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- 17:23, 31 May 2025 diff hist +23 m TE PLAYERATTACHMENT current
- 17:18, 31 May 2025 diff hist +994 N TE PLAYERATTACHMENT Created page with "Attaches a sprite or model to the target player. frame|TE_PLAYERATTACHMENT A CBasePlayer method exists: <code>void ShowOverheadSprite(const s..."
- 17:11, 31 May 2025 diff hist +424 N TE KILLPLAYERATTACHMENTS Created page with "Removes attachments created with TE_PLAYERATTACHMENT from the target player. <pre> void te_killplayerattachments(CBasePlayer@ plr, NetworkMessageDest msgType=MSG_BROADCA..." current
- 17:08, 31 May 2025 diff hist +541 N TE ARMOR RICOCHET Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=..." current
- 17:06, 31 May 2025 diff hist +10 m TE GLOWSPRITE current
- 17:05, 31 May 2025 diff hist +883 N TE GLOWSPRITE Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites..."
- 15:05, 31 May 2025 diff hist +725 N TE SPRITE Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net..." current
- 13:49, 31 May 2025 diff hist +498 N TE SPARKS Created page with "A flashing sprite combined with a small splash of tracers. Sound effect not included. frame A CUtility method exists: <code>void Sparks(const Vector..." current
- 13:41, 31 May 2025 diff hist +23 m TE SMOKE current
- 13:41, 31 May 2025 diff hist +788 N TE SMOKE Created page with "An animated sprite that moves upward at 30 units per second. Plays once. frame|TE_SMOKE <pre> void te_smoke(Vector pos, string sprite="sprites/steam1.spr..."
- 17:14, 16 April 2025 diff hist +1 m Angelscript →Miscellaneous current
- 14:05, 16 April 2025 diff hist -166 m Trigger script current
- 14:04, 16 April 2025 diff hist -26 m Angelscript →API Features
- 14:04, 16 April 2025 diff hist +51 m Angelscript →API Features
- 14:03, 16 April 2025 diff hist +9 m Trigger script →Think mode
- 14:02, 16 April 2025 diff hist +1,782 m Trigger script
- 13:53, 16 April 2025 diff hist +861 N SayParameters Created page with "The SayParameters class contains a player's text data when they say something in game chat. It can be used to interpret the text as though it were a command, and its visibilit..." current
- 13:48, 16 April 2025 diff hist +144 m Angelscript
- 13:44, 16 April 2025 diff hist +1,049 N TE DECAL Created page with "Applies a decal to a world or entity surface. Uses texture indices 0 to 255. frame|TE_DECAL <code>void CUtility::DecalTrace(TraceResult& in trace, int iD..." current
- 13:41, 16 April 2025 diff hist +1,193 N TE EXPLOSION Created page with "The standard Half-Life explosion. The sprite moves upward at 8 units per second. frame|TE_EXPLOSION <pre> void te_explosion(Vector pos, string sprite..." current
- 13:37, 16 April 2025 diff hist +23 m TE BEAMSPRITE current
- 13:37, 16 April 2025 diff hist +1,114 N TE BEAMSPRITE Created page with "A beam with a sprite at the end. It appears to be completely useless since it's only visible for a single frame and there is no way to increase its life time. Please, someone..."
- 13:35, 16 April 2025 diff hist +1,390 N TE LIGHTNING Created page with "Simpler version of TE_BEAMPOINTS (fewer parameters). Note: Implementation of this effect seems to be bit buggy. The effect may not work immediately and some of its proper..." current
- 13:33, 16 April 2025 diff hist -1 m TE BEAMRING current
- 13:33, 16 April 2025 diff hist +1,682 N TE BEAMRING Created page with "A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. File:TE BEAMRING.gif|frame|TE_B..."
- 13:27, 16 April 2025 diff hist +1,197 N TE MODEL Created page with "Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out. An API function exists:<br> <code>void CEntityFuncs::EjectBrass(const Vector& in v..." current
- 13:24, 16 April 2025 diff hist -2 m TE BEAMTORUS current
- 13:24, 16 April 2025 diff hist +1,518 N TE BEAMTORUS Created page with "A ring-shaped beam that expands over time. The edges of the ring rotate so that they always faces you. The orientation of the torus can't be changed. File:TE BEAMTORUS.gif|f..."
- 12:51, 16 April 2025 diff hist +589 m File System current
- 13:40, 14 April 2025 diff hist +364 N TE KILLBEAM Created page with "Kills all beams attached to the target entity. <pre> void te_killbeam(CBaseEntity@ target, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(m..." current
- 21:43, 12 April 2025 diff hist +78 m TE BEAMFOLLOW current
- 21:42, 12 April 2025 diff hist +4 m TE BEAMFOLLOW
- 21:41, 12 April 2025 diff hist +23 m TE BEAMFOLLOW
- 21:41, 12 April 2025 diff hist +1,156 N TE BEAMFOLLOW Created page with "A beam trail that follows a moving entity. The trail will kill itself if the entity is stopped and doesn't start moving within 1 second, or if the beam catches up with itself..."
- 21:33, 12 April 2025 diff hist +1 m File System →Associated Global Functions
- 16:35, 7 April 2025 diff hist +83 m CConCommandSystem current
- 21:56, 5 April 2025 diff hist -1 m CClientCommand →Methods current
- 21:56, 5 April 2025 diff hist +1,319 N CClientCommand Created page with "The CClientCommand class represents a custom client command. Type: Reference type. <hr> This constructor creates a client command with the given name, help info, callback and..."
- 21:51, 5 April 2025 diff hist +1,295 N CConCommand Created page with "The CConCommand class represents a custom server command. Type: Reference type. <hr> This constructor creates a new command with the given name, help info, callback and flags..." current
- 21:47, 5 April 2025 diff hist +42 m CCommand current
- 21:46, 5 April 2025 diff hist +1,082 N CCommand Created page with "CCommand is a container class that stores command arguments, typically those from console commands or game chat. Type: Reference type. {| class="wikitable" style="vertical-a..."
- 21:33, 5 April 2025 diff hist +962 N TE BLOODSPRITE Created page with "A downward spray of sprites with an animated sprite in the center. frame|TE_BLOODSPRITE <pre> void te_bloodsprite(Vector pos, string sprite1="spri..." current
- 21:31, 5 April 2025 diff hist +926 N TE BLOODSTREAM Created page with "Ejects two streams of colored particles that fall to the ground. One stream is more condensed than the other. CUtility method: <code>void BloodStream(const Vector& in vecOrig..." current
- 21:29, 5 April 2025 diff hist +852 N TE BLOOD Created page with "Ejects several small clumps of colored particles. CUtility method:<br> <code>void BloodDrips(const Vector& in vecOrigin, const Vector& in vecDirection, int iColor, int iA..." current
- 21:26, 5 April 2025 diff hist +708 N TE PARTICLEBURST Created page with "Expanding cube of colored particles. frame|TE_PARTICLEBURST <pre> void te_particlebust(Vector pos, uint16 radius=128, uint8 color=250, uint8 li..." current
- 21:23, 5 April 2025 diff hist -1 m TE PROJECTILE current
- 21:23, 5 April 2025 diff hist +1,046 N TE PROJECTILE Created page with "Shoots a model in some direction. The model has no gravity and kills itself after colliding with an entity or the world. frame|TE_PROJECTILE) <pre>..."
- 21:22, 5 April 2025 diff hist +1,661 N TE BREAKMODEL Created page with "Spawns multiple rotating models with gravity, collisions, fadeout, particle trails, and sound effects. Models are spawned from random locations inside a box. This is the effe..." current
- 21:19, 5 April 2025 diff hist +879 N TE EXPLODEMODEL Created page with "Spawns multiple rotating models with gravity, collisions, particle trails, and flashing orange lights. frame|TE_EXPLODEMODEL <pre> void te_explode..." current
- 21:07, 5 April 2025 diff hist +730 N TE IMPLOSION Created page with "Group of tracers moving towards a point. frame|TE_IMPLOSION <pre> void te_implosion(Vector pos, uint8 radius=255, uint8 count=32, uint8 life=5, Netw..." current