TE GLOWSPRITE
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A sprite that slowly fades out after its life expires. Not animated.
void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr",
uint8 life=1, uint8 scale=10, uint8 alpha=255,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_GLOWSPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(life);
m.WriteByte(scale);
m.WriteByte(alpha);
m.End();
}
Vector posCenter point for the effectstring spriteNon-animated Sprite (additive)uint8 lifeTime to wait before fading out (seconds * 0.1)uint8 scaleSprite scale * 0.1uint8 alphaSprite opacity