TE ARMOR RICOCHET
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Armor ricochet sprite and sound effect.
void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_ARMOR_RICOCHET); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(scale); m.End(); }
Vector pos
Center point for the effectuint8 scale
Sprite scale * 0.1