TE ARMOR RICOCHET

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Armor ricochet sprite and sound effect.

TE_ARMOR_RICOCHET
void te_ricochet(Vector pos, uint8 scale=10, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_ARMOR_RICOCHET);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteByte(scale);
	m.End();
}
  • Vector pos Center point for the effect
  • uint8 scale Sprite scale * 0.1