TE ARMOR RICOCHET
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Armor ricochet sprite and sound effect.
void te_ricochet(Vector pos, uint8 scale=10,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_ARMOR_RICOCHET);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(scale);
m.End();
}
Vector posCenter point for the effectuint8 scaleSprite scale * 0.1
