Angelscript
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This page contains basic coverage and tutorials for Sven Co-op's Angelscript API.
API auto-generated documentation is available here. For information on the AngelScript language, visit the official AngelScript manual here
1 Getting Started
Tutorials | Basics of building scripts |
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Running Scripts | Covers how to import and execute script files, such as map scripts and plugins |
Typecasting | Covers how and when to use typecasts |
Debugging | Debugging scripts |
Entity Basics | Covers the basics of what entities are and how to use them. |
Entity Intermediate | Covers intermediate topics regarding entities. |
Custom Entities | Build your own custom entity |
2 API Features
API Features | Covers some fundamental aspects of writing scripts for Sven Co-op |
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Entity Functions | How to use the various entity functions. |
Player Functions | Various player related functions |
Sound System | How to use the sound system. |
Engine Functions | How to use engine functions. |
Custom Keyvalues | Covers the usage of custom keyvalues in scripts. |
CEngine | Covers the CEngine class. This class includes the current time and frametime, as well as engine configuration and the global trace. |
CGame | Contains methods integral to the game's operation. |
Tracing | Covers performing traces and usage of the TraceResult class, as well as related enumerations. |
Utility Functions | Covers various utility methods |
Hooks | Covers the purpose and use of hooks. |
Scheduler | Covers the use of the scheduler. |
Math | Covers the use of various math operations |
HUD | Covers the usage of various HUD elements |
Temporary Effects | Covers the use of temporary entities. |
File System | Covers the use of the virtual file system |
Console Command System | Covers the console command system. This is used to add console commands and variables. |
trigger_script | Build a trigger_script entity function |
squadmaker function | Describes the usage of the squadmaker entity to call script functions. |
ondestroyfn | Describes the usage of the "ondestroyfn" function |
3 Data Types
Data Types | Covers some common data types used in scripts |
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Strings | Covers the basics of strings in scripts |
Vectors | Covers the basics of Vectors in scripts |
RGBA | Covers the basics of the RGBA structure |
DateTime | Covers the basics of the date and time structure |
EHandle | Covers the usage of EHandle structure for storing entity handles |
CCVar | Covers how to create and use custom CVars |
4 Miscellaneous
Page | Description |
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Animation Extensions | Animation Extensions used by weapons for player models. |
Default Ammo Types | Default Ammo Types used by the game. |
Bullet | The Bullet enum contains bullet types used by the game. |
KeyValueBuffer | Key Value Buffer |