TE DECAL
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Applies a decal to a world or entity surface. Uses texture indices 0 to 255.
void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)
void te_decal(Vector pos, CBaseEntity@ brushEnt=null, string decal="{handi", NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DECAL); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(g_EngineFuncs.DecalIndex(decal)); m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex()); m.End(); }
Type | Name | Description |
---|---|---|
Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
CBaseEntity@ | brushEnt | Brush entity to apply the decal to. If null, the decal is applied to the world instead. |
string | decal | Texture name from decals.wad |