TE KILLBEAM
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Kills all beams attached to the target entity.
void te_killbeam(CBaseEntity@ target, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_KILLBEAM); m.WriteShort(target.entindex()); m.End(); }
CBaseEntity@ target
Entity to remove beams from