TE SPARKS
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A flashing sprite combined with a small splash of tracers. Sound effect not included.
A CUtility method exists:
void Sparks(const Vector& in vecPosition)
void te_sparks(Vector pos, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_SPARKS); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.End(); }