TE SPARKS
Jump to navigation
Jump to search
A flashing sprite combined with a small splash of tracers. Sound effect not included.
A CUtility method exists:
void Sparks(const Vector& in vecPosition)
void te_sparks(Vector pos,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_SPARKS);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.End();
}
