TE SPRITE
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An animated sprite. Plays once.
void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr",
uint8 scale=10, uint8 alpha=200,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_SPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(scale);
m.WriteByte(alpha);
m.End();
}
Vector posCenter point for the effectstring spriteAnimated sprite (additive)uint8 scaleSprite scale * 0.1uint8 alphaSprite opacity