TE MODEL

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Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out.

An API function exists:
void CEntityFuncs::EjectBrass(const Vector& in vecOrigin, const Vector& in vecVelocity, float flRotation, int iModel, TE_BOUNCE soundtype)


TE_MODEL
void te_model(Vector pos, Vector velocity, float yaw=0, 
	string model="models/agibs.mdl", uint8 bounceSound=2, uint8 life=32,
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{

	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_MODEL);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteCoord(velocity.x);
	m.WriteCoord(velocity.y);
	m.WriteCoord(velocity.z);
	m.WriteAngle(yaw);
	m.WriteShort(g_EngineFuncs.ModelIndex(model));
	m.WriteByte(bounceSound);
	m.WriteByte(life);
	m.End();
}
  • Vector pos Sarting position for the effect
  • Vector velocity Speed and direction of the model
  • float yaw Initial yaw rotation of the model
  • string model Model to display
  • uint8 bounceSound Possible values:

0 : No Sound 1 : Bullet casing 2 : Shotgun shell

  • uint8 life Time to display model (seconds * 0.1)