TE MODEL
Jump to navigation
Jump to search
Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out.
An API function exists:
void CEntityFuncs::EjectBrass(const Vector& in vecOrigin, const Vector& in vecVelocity, float flRotation, int iModel, TE_BOUNCE soundtype)
void te_model(Vector pos, Vector velocity, float yaw=0, string model="models/agibs.mdl", uint8 bounceSound=2, uint8 life=32, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_MODEL); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteCoord(velocity.x); m.WriteCoord(velocity.y); m.WriteCoord(velocity.z); m.WriteAngle(yaw); m.WriteShort(g_EngineFuncs.ModelIndex(model)); m.WriteByte(bounceSound); m.WriteByte(life); m.End(); }
- Vector pos Sarting position for the effect
- Vector velocity Speed and direction of the model
- float yaw Initial yaw rotation of the model
- string model Model to display
- uint8 bounceSound Possible values:
0 : No Sound 1 : Bullet casing 2 : Shotgun shell
- uint8 life Time to display model (seconds * 0.1)