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  • ...of the message is too long to fit on a player's screen, it will crash the game.
    5 KB (874 words) - 13:46, 7 January 2023
  • 1 KB (193 words) - 23:14, 23 May 2023
  • 554 bytes (82 words) - 00:29, 28 January 2019
  • 249 bytes (37 words) - 00:29, 28 January 2019
  • ...smaller than the specified value. This entity will remove itself from the game right afterwards.
    648 bytes (102 words) - 00:29, 28 January 2019
  • 1 KB (223 words) - 02:48, 3 April 2023
  • 4 KB (588 words) - 00:29, 28 January 2019
  • 1 KB (224 words) - 23:02, 23 May 2023
  • {{Entity_flag|1|Remove on fire|The game_counter_set will be removed from the game after firing.}}
    530 bytes (86 words) - 00:29, 28 January 2019
  • {{Entity_flag|1|Remove on fire|The game_player_hurt is removed from the game after being used once.}}
    639 bytes (94 words) - 00:29, 28 January 2019
  • The game engine holds all entities in one chained list. Every entity has an internal ...ers. If an entity has to be created, but no free edicts are available, the game will crash with the error <code>ED_Alloc: No free edicts.</code>.
    7 KB (1,112 words) - 23:30, 13 March 2023
  • ...Additionally behavior of some monsters and weapons is modfied to bring the game more in-line with the original Half-Life. This mode is currently only avail [[Category:Game Modes]]
    377 bytes (54 words) - 17:46, 12 December 2020
  • ...who die will be respawned as [[Observer mode|observers]], who observe the game in progress and will only be able to return once the living players have re [[Category:Game Modes]]
    519 bytes (83 words) - 17:46, 12 December 2020
  • ...ned to run on. This functionality is used as sparingly as possible to make game play as consistent as possible across versions. [[File:Hammer-scversion2.png|thumb|right|Minimum game version of "worldspawn" entity.]]
    3 KB (460 words) - 19:59, 15 January 2021

Page text matches

  • ...Additionally behavior of some monsters and weapons is modfied to bring the game more in-line with the original Half-Life. This mode is currently only avail [[Category:Game Modes]]
    377 bytes (54 words) - 17:46, 12 December 2020
  • ...]] for their [[Wikipedia:first-person shooter|first-person shooter]] video game [[Wikipedia:Half-Life_(video_game)|Half-Life]]. [[Category:Game]]
    342 bytes (44 words) - 17:47, 12 December 2020
  • ...who die will be respawned as [[Observer mode|observers]], who observe the game in progress and will only be able to return once the living players have re [[Category:Game Modes]]
    519 bytes (83 words) - 17:46, 12 December 2020
  • ...are|Valve Software]]'s [[Wikipedia:Half-Life_(video_game)|Half-Life]]. The game, initially released as a [[Wikipedia:Mod (video gaming)|mod]] in January 19 [[Category:Game]]
    869 bytes (110 words) - 17:47, 12 December 2020
  • ...n not available here can be found in our [https://www.svencoop.com/manual/ game manual]. == Game ==
    2 KB (250 words) - 18:14, 1 January 2021
  • ...making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance.
    597 bytes (91 words) - 18:35, 5 April 2023
  • === Game library === [[Category:Game]]
    1 KB (185 words) - 17:53, 12 December 2020
  • ...ap and set it's target to entity that will appear/disappear dynamically in-game. Targeting light_shadow will toggle the shadows. Note that entity need to h {{Entity_keyvalue|Classname in Game|convertto|Used by compilers. You don't need to set this.
    889 bytes (130 words) - 00:29, 28 January 2019
  • This section will guide you through the basic installation of Sven Co-op's game server. == Starting up a game quickly for your friends ==
    5 KB (848 words) - 01:12, 4 February 2022
  • ...erations. When it's loaded for the first time, it will ask you to set up a Game Configuration. ...Configurations window, click the Manage button, which brings up the Manage Game Configuration window. In here, click the 'Add' button and give your configu
    3 KB (484 words) - 17:36, 12 December 2020
  • ...ned to run on. This functionality is used as sparingly as possible to make game play as consistent as possible across versions. [[File:Hammer-scversion2.png|thumb|right|Minimum game version of "worldspawn" entity.]]
    3 KB (460 words) - 19:59, 15 January 2021
  • * Fixed some people getting kicked from Internet game servers due to being mistaken for a WON2 ID. === Game library ===
    2 KB (377 words) - 17:53, 12 December 2020
  • === Game library === * Fixed game freeze when throwing weapons into teleporters.
    2 KB (344 words) - 17:53, 12 December 2020
  • The most likely scenario particularly for game servers at residential properties is a router using network address transla ...need to configure ''port forwarding'' on your router in order to make your game server world visible. Because there are literally thousands of different ho
    2 KB (411 words) - 14:37, 28 May 2023
  • [[Category:Game]]
    269 bytes (46 words) - 20:33, 6 January 2023
  • .../www.scmapdb.com additional maps] around to improve the experience of your game server. ...To help keep your game files clean, use the ''svencoop_addon'' folder. The game engine is perfectly capable of loading maps and their contents from this lo
    2 KB (345 words) - 18:03, 12 December 2020
  • ...t (or default_sentences.txt) file handles all speech and sounds within the game. For instance: Since the default_sentences.txt is used by the game, you should not edit it. It's better to make your own! Create a text file a
    3 KB (509 words) - 17:34, 12 December 2020
  • === Game library === * Fixed a crash when creating a custom entity class not present in the game library.
    3 KB (417 words) - 17:52, 12 December 2020
  • The console is a command interface of which can be accessed in game by pressing the '''backtick''' <nowiki>`</nowiki> key or '''tilde''' <nowik
    566 bytes (81 words) - 09:58, 5 March 2021
  • ...ger_renameplayer to be usable more than once. (It will be removed from the game after doing it's thing otherwise)}}
    479 bytes (69 words) - 00:29, 28 January 2019
  • The game engine holds all entities in one chained list. Every entity has an internal ...ers. If an entity has to be created, but no free edicts are available, the game will crash with the error <code>ED_Alloc: No free edicts.</code>.
    7 KB (1,112 words) - 23:30, 13 March 2023
  • === Game library === ...load "nonexistant.tga" font files on some resolutions like 1366x where the game wouldn't use correct prefix.
    4 KB (670 words) - 17:53, 12 December 2020
  • === Game library === === Game manual ===
    4 KB (563 words) - 17:54, 12 December 2020
  • {{Entity_flag|1|Remove on fire|The game_counter_set will be removed from the game after firing.}}
    530 bytes (86 words) - 00:29, 28 January 2019
  • 5.0 Steam Release: Updated entity so it will look for track on game folder rather than on physical CD.
    591 bytes (84 words) - 00:29, 28 January 2019
  • {{Entity_flag|1|Remove on fire|The game_player_hurt is removed from the game after being used once.}}
    639 bytes (94 words) - 00:29, 28 January 2019
  • ...smaller than the specified value. This entity will remove itself from the game right afterwards.
    648 bytes (102 words) - 00:29, 28 January 2019
  • * '''Game''': This will always be '''Sven Co-op''', unless you're running a mod on ou ...of your server as shown in the game server list and on the score board in game.
    6 KB (1,063 words) - 17:45, 12 December 2020
  • {{Entity_keyvalue|Classname in Game|convertto|Used by compilers. You don't need to set this.
    856 bytes (123 words) - 00:29, 28 January 2019
  • ...ally shown on the left of your screen when using "'''cl_showstats 1'''" in game.'' ! Steam game package build
    3 KB (254 words) - 13:57, 11 September 2021
  • {{Entity_keyvalue|Display game title|gametitle|If set to 'Yes', the Half Life logo title (as seen in the  {{Entity_keyvalue|Minimum Game Version|scversion2|Game version required for this map to run. Leave that as it is.}}
    4 KB (657 words) - 18:43, 12 November 2023
  • [[Category:Game]]
    904 bytes (127 words) - 17:54, 12 December 2020
  • ...copy will be created and perform one full run, then remove itself from the game. You can have multiple copies ...e iteration-passes may be performed before this entity is removed from the game.
    4 KB (548 words) - 15:43, 4 May 2023
  • * Cross-map inventory now works for Internet game servers using fast downloads. === Game library ===
    6 KB (908 words) - 17:53, 12 December 2020
  • ...lues you have set require for unprecached model-files to be precached, the game will shut down. This can, for example, happen when you spawn a func_breakab
    3 KB (557 words) - 00:29, 28 January 2019
  • === Game library === * Added ForceItemRemap() method to ClassicMode. When enabled, the game will always perform item (item/weapon) remapping. FindMappedItem() was upda
    5 KB (862 words) - 17:53, 12 December 2020
  • ...e func_train and path_corner entities are not supported and will cause the game to crash if used in combination with this anyway. Called train will move in
    1 KB (204 words) - 00:29, 28 January 2019
  • ...target|Name of an op4mortar entity to control. If bad value specified, the game crashes.}}
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  • If your delay between shots is 0, the game may increase it notably; 0.01 works, though.The gibs also bounce off player
    1 KB (221 words) - 00:29, 28 January 2019
  • ...nd the according damage-, health- or miscellaneous value be updated to the game engine. If you change the "skill"-CVar itself, all skill-CVars will be rere
    1 KB (244 words) - 00:29, 28 January 2019
  • ...long with "Play once", causes the env_sprite entity to be removed from the game after having played. Useful for saving some entities.}} ...ikely give you numbers that might look fine in hammer but will not work in-game. If you are still having troubles with angles not appearing in map I have a
    4 KB (579 words) - 21:17, 28 May 2023
  • It's only trigger entity that can be visible in-game.
    1 KB (194 words) - 00:29, 28 January 2019
  • ...sentation of their status and some basic functionality to help control the game session. ...ands|cheat commands]], primarily because this feature is fairly new to the game. We will be including more functionality in future releases, however our sc
    14 KB (2,237 words) - 21:22, 22 December 2020
  • ...ty_flag|1|Remove on fire|If set, trigger_relay will remove itself from the game after firing its targets, making it impossible to use it again.}}
    2 KB (263 words) - 02:29, 18 March 2023
  • ...rs. We advise you change your FOV setting to the new default value in your game console as follows: ...compile successfully in Linux allowing us to provide an alpha state of the game client.
    11 KB (1,716 words) - 17:53, 12 December 2020
  • === Game library === * Game libraries are now built with Microsoft Visual C++ 2015 (instead of Microsof
    11 KB (1,690 words) - 17:52, 12 December 2020
  • ...f the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget.
    2 KB (280 words) - 22:38, 19 March 2023
  • ...pdb.com/map:judgement Judgement], created by Nih, is now packaged with the game. The map features survival gameplay in which players must defeat three wave ...nt_music. This entity plays sounds on a separate audio channel from normal game sounds that is unaffected by DSP effects. Volume level is controlled by the
    11 KB (1,628 words) - 17:53, 12 December 2020
  • === Game library === * Extra minute is added to the time limit if the game is started with 4 or less players.
    9 KB (1,453 words) - 17:54, 12 December 2020
  • {{Entity_keyvalue|HUD Info name|displayname|Name you will see on the in-game HUD when looking at this entity. Requires "Show HUD Info" flag.}} ...er or not to show the name and health of this entity when looking at it in-game.}}
    5 KB (774 words) - 17:37, 6 January 2023
  • === Game library === ...yer class filter, as player classes (similar to TFC) are not going to be a game feature. (Mappers will implement classes in their own way.)
    9 KB (1,389 words) - 21:29, 24 January 2021
  • ...within search radius or not. Set this to a large value if not used, as the game even does the check when the 'Search radius' is zero. Setting zero here mea ...le animation is not played smoothly.Kill-targeting this entity crashes the game when action animation ends or idle animation is beign played.
    5 KB (874 words) - 00:29, 28 January 2019
  • === Game library === ...soundtrack, so this feature is no longer needed. Fixes an issue where the game would start playing audio CD, if there was one present in user's optical dr
    11 KB (1,669 words) - 17:54, 12 December 2020
  • No. As of release 5.0 (January 2016) Sven Co-op is a fully standalone game! == Is this game really free? ==
    23 KB (3,859 words) - 03:31, 28 December 2023
  • ...consists of a .WAD file called "tempdecal.wad" that is saved in your root game directory. Some common directories include
    2 KB (305 words) - 06:55, 28 January 2019
  • ...ne diagnostic settings (such as '''gl_wireframe''') even in a multi-player game. |Give yourself every weapon in the game with some ammo for it. The minigun and shock rifle are omitted due to their
    5 KB (834 words) - 21:41, 22 December 2020
  • Removing a multi_manager from the game while it is running results in it properly ceasing all of its triggering-ac
    2 KB (310 words) - 02:12, 18 March 2023
  • * If your delay between shots is 0, the game will increase it notably; 0.01 works, though.
    2 KB (333 words) - 01:17, 28 January 2019
  • ...ripted weapons created by Norman Roger, Der Graue Fuchs, and KernCore. The game menu has also been updated with an excellent Halloween-inspired theme song === Game library ===
    11 KB (1,701 words) - 17:53, 12 December 2020
  • ...ct WAV-files, but other formats do work as they are fully supported by the game's sound engine. Type the path in manually in that case. File Path starts
    6 KB (995 words) - 22:57, 19 March 2023
  • ...Angelscript hooks to a file. Usage: '''as_dumphooks <filename>''' (in the game directory). | toggle_classic_mode ||Server||Game||||Toggle [[Classic Mode]].
    18 KB (2,319 words) - 18:14, 12 December 2020
  • === Game library === ...e the "GAMECONFIG" PathID to make sure they will always end up in the main game directory ("svencoop") even if some other path was added later on ("svencoo
    9 KB (1,396 words) - 17:54, 12 December 2020
  • ...Once|Only update the target once and remove the trigger_setorigin from the game afterwards.}}
    3 KB (452 words) - 14:54, 10 July 2023
  • ...led at map start, so it will start it's timer and trigger random target on game start. If 'Trigger Once' flag isn't selected, it will continue until deacti
    3 KB (430 words) - 00:29, 28 January 2019
  • ...within search radius or not. Set this to a large value if not used, as the game even does the check when the 'Search radius' is zero. Setting zero here mea
    3 KB (465 words) - 05:23, 28 January 2019
  • ...ckpoint entity at the coordinates specified in the ENT file. Load it up in-game to check. *mp_survival_supported - If set to '1', this tells the game that Survival Mode is supported by the map. This enables Survival Mode voti
    6 KB (1,121 words) - 12:51, 28 August 2023
  • === Game library === * Fixed the game rules class not always initialising the number of players correctly.
    11 KB (1,765 words) - 17:52, 12 December 2020
  • ...ots|firedelay|The delay between shots, in seconds. Minimum accepted by the game is one second, to avoid spamming.}}
    3 KB (462 words) - 00:29, 28 January 2019
  • ...game Name|displayname|If set, this will overwrite the monster's default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled u
    7 KB (1,172 words) - 20:07, 12 May 2023
  • === Game library === * Fixed the dead end bug in the find maze bonus game.
    10 KB (1,470 words) - 13:06, 21 August 2021
  • ...friction means longer spin-up time and shorter spin-down time. However, in game, greater friction means faster spin-up time and faster spin-down time.}}
    3 KB (441 words) - 05:17, 28 January 2019
  • ...your wall is.<br>Create a door from brushes. It makes them looks better in-game, specially in sliding door types.
    3 KB (489 words) - 23:49, 7 April 2023
  • * If no monstertype type is set, the game will crash with a "Spawned a NULL entity!" error, even if the "No Spawn" fl
    3 KB (475 words) - 14:43, 14 May 2023
  • ...y using a file that overrides the default sound file paths and directs the game to use one sound instead of another. Sounds can be replaced globally and lo
    4 KB (653 words) - 17:34, 12 December 2020
  • ...to open/close simultaneously, orienting at how the first related door the game engine finds would behave timing-wise.}} ...k with, causing this door to not be considered for link-orientation by the game engine; it can still be caused to be linked by other func_doors.}}
    9 KB (1,440 words) - 04:16, 28 January 2019
  • {{Entity_keyvalue|Classname in Game|convertto|Used by compilers. You don't need to set this.
    3 KB (500 words) - 00:29, 28 January 2019
  • ...to open/close simultaneously, orienting at how the first related door the game engine finds would behave timing-wise.}} ...k with, causing this door to not be considered for link-orientation by the game engine; it can still be caused to be linked by other func_doors.}}
    9 KB (1,510 words) - 04:03, 28 January 2019
  • === Game library === * Fixed issue with ladders that freezes the game under specific circumstances.
    16 KB (2,504 words) - 17:54, 12 December 2020
  • ...ter than [[func_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recomme
    3 KB (573 words) - 15:52, 24 May 2023
  • ...nt changes to it. (Any problems, just delete the file and re-validate your game.) ...y reset'' "liblist.gam", as you shouldn't be modifying this anyway. -- The game will not run properly without some new settings in there.
    26 KB (3,984 words) - 17:54, 12 December 2020
  • ...er configuration file (''userconfig.cfg'') for it to take effect when your game starts. ...rver administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be availabl
    15 KB (2,418 words) - 17:44, 12 December 2020
  • ...game Name|displayname|If set, this will overwrite the monster's default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled u
    9 KB (1,530 words) - 09:30, 7 May 2023
  • This entity is used to create water. In game, every flat surface of the brushes of this entity will be waving up and dow ...to open/close simultaneously, orienting at how the first related water the game engine finds would behave timing-wise.}}
    17 KB (2,782 words) - 00:29, 28 January 2019
  • ...nger: Escape], created by JPolito and GeckonCZ, has been released with the game. The map features survival gameplay in which players must find three random === Game library ===
    22 KB (3,542 words) - 17:54, 12 December 2020
  • ...or your textures. So if you name your custom texture "WOODTEXTURE_WD1" the game will play the correct footstep sounds for wooden surfaces. Here is the full
    4 KB (642 words) - 17:33, 12 December 2020
  • ...by a type-specifier. When accessing a custom keyvalue which is unset, the game will read the type-specifier to initialize the variable as either an intege
    4 KB (642 words) - 23:40, 13 March 2023
  • * "Abandoned", map by Nih, has been re-added to the game and now features survival mode. * New font settings and sizes for console and in-game title text.
    16 KB (2,540 words) - 17:53, 12 December 2020
  • You can actualy see these links in game. Walk to a spot where you know a node is at and type '''impulse 199''' into ...however, the Osprey will only function with path_corners to guide it (the game crashes without). The Apache will use air nodes to find its way to the play
    10 KB (1,805 words) - 20:10, 6 January 2023
  • The entity deletes itself from the game regardless if it sucessfully fires its target or not.
    6 KB (956 words) - 22:10, 13 March 2023
  • ...any results immediately after updating video settings. (No longer requires game to be restarted.) === Game library ===
    29 KB (4,649 words) - 03:44, 18 January 2021
  • ...to open/close simultaneously, orienting at how the first related door the game engine finds would behave timing-wise.}} ...k with, causing this door to not be considered for link-orientation by the game engine; it can still be caused to be linked by other func_doors.}}
    15 KB (2,489 words) - 00:29, 28 January 2019
  • ...of the message is too long to fit on a player's screen, it will crash the game.
    5 KB (874 words) - 13:46, 7 January 2023
  • ** HTTP connectivity to our game API server is required. ** If the on-line database is unavailable to the game server the hard-coded list in the server binaries is used instead. Only don
    24 KB (3,696 words) - 17:51, 12 December 2020
  • ...lave revival and alien grunt snark grenades are also disabled to bring the game more in-line with classic Half-Life. ...warforts WARFORTS], created by Tuesday's Avenger, is now packaged with the game. The map features team PvP gameplay in which two megacorporations (the Yell
    41 KB (6,582 words) - 17:53, 12 December 2020
  • ** Fixed borderless window mode vastly shrinking the game window. ** New command '''loadadminlist''' to reload the administrator list mid game (useful for external plug-ins/scripts writing the list on map start).
    25 KB (3,778 words) - 17:51, 12 December 2020
  • ...ities aroundExit Camera: close camera view, leave the camera and return to game (only if 'Force View' flag is not selected)}}
    7 KB (1,139 words) - 00:29, 28 January 2019
  • ...mation on a brush will be stored in the lightmap. Nearly all models in the game will look below their origin for this light information and take on the col
    10 KB (1,776 words) - 14:52, 14 March 2023
  • | allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op. | deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.
    43 KB (5,770 words) - 20:50, 11 February 2024
  • * Sven Co-op is now its own independent game distributed on Steam, free of charge. ** Includes 3 packages: A game package for players, a tool package for dedicated server operators, and an
    88 KB (13,870 words) - 17:51, 12 December 2020
  • ....bsp file, regardless of what happens to be in your editor, for any given game configuration. So, now, HLCSG will ignore the wads that you have configured
    23 KB (3,817 words) - 04:21, 18 March 2023