game_counter
game_counter | |
---|---|
Type |
point |
Status |
supported |
This is a logic entity which will fire its target after being triggered a specified amount of times. Toggle-trigger and on-trigger will cause it to count up by 1. Off-trigger will cause it to count down by 1. An equivalent of this entity can be created through the usage of trigger_condition and trigger_changevalue.
It is also possible to access the number of times this entity was triggered.
1 Keyvalues
Initial value : frags
Starting value of entity. It's also its current value when accessing it through other entities like trigger_copyvalue or trigger_condition.
Limit value : health
Required value to trigger target.
2 Flags
1 : Remove On fire
Remove entity after firing.
2 : Reset On fire
Reset entity Initial value after fired.
4 : Fire if over limit
Fire a target when initial value is higher than limit value.
3 Notes
The game_counter’s current count can be accessed from the "frags" keyvalue.
4 Issues
When target is set to ambient_generic, the game_counter need to receive twice more inputs than normal, unless "Fire if over limit" spawnflag is selected.