trigger_track_goal
trigger_track_goal | |
---|---|
Type |
point |
Status |
supported |
Allows calling a func_tracktrain to a specific path_track. The func_train and path_corner entities are not supported and will cause the game to crash if used in combination with this anyway. Called train will move into it's
1 Keyvalues
Target : target
Name of a func_tracktrain to send towards a path_track.
Path Name : path_name
Name of a path_track entity which the targeted func_tracktrain can reach.
Sound to play if no path is available : m_iszSoundNoPath
If there is no another path_track this train can be direct to, this is the sound to play when it happens.
2 Flags
1 : Stopped only
If set, trigger_track_goal will only allow the train to be called when it is currently not moved.
2 : Don't move if no path available
Prevents the train from moving backward if it can't find another path for func_tracktrain.
3 Issues
Causing the train to move backwards on its path only works in looped tracks.
4 Changes
5.0 Steam Release: Added 'Path Name' and 'Sound to play if no path is available' keyvalues, 'Don't move if no path available' flag.