env_render_individual
Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visible only for some players).
Keyvalues
Entity to affect : target
Entity to change appearance of.
Player to Affect" : netname
Player's targetname that will see the effect of this entity.
Entity to copy from" : message
Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this to take effect.
Flags
1 : No render-fx
If set, the env_render won't change its targets render-fx.
2 : No render-amt
If set, the env_render won't change its targets render-amt.
4 : No render-mode
If set, the env_render won't change its targets render-mode.
8 : No render-color
If set, the env_render won't change its targets render-color.
16 : Auto apply
Does not work. (Please check if this is correct)
32 : Start On
Apply settings at the map start.
64 : Affect Activator
Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).
128 : Use Entity to copy from
Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.
Notes
- Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname.
- Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget.