env_render_individual

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Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visible only for some players).

1 Keyvalues

Entity to affect : target

Entity to change appearance of.

Player to Affect" : netname

Player's targetname that will see the effect of this entity.

Entity to copy from" : message

Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this to take effect.

2 Flags

1 : No render-fx

If set, the env_render won't change its targets render-fx.

2 : No render-amt

If set, the env_render won't change its targets render-amt.

4 : No render-mode

If set, the env_render won't change its targets render-mode.

8 : No render-color

If set, the env_render won't change its targets render-color.

16 : Auto apply

Does not work. (Please check if this is correct)

32 : Start On

Apply settings at the map start.

64 : Affect Activator

Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).

128 : Use Entity to copy from

Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.

3 Notes

  • Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname.
  • Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget.