game_slot_counter
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| game_slot_counter | |
|---|---|
| Type |
point |
| Status |
supported |
This entity counts the total number of player slots on the server on map load and triggers its target on the first server frame if the amount of slots equals a value you specify; it won't fire if the amount of slots is greater or smaller than the specified value. This entity will remove itself from the game right afterwards.
1 Keyvalues
Value : frags
Player slots required for this entity to trigger its target.
2 Notes
Once a map is running, the maximum player count (stored in CVar "maxplayers") cannot be changed.