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- 21:07, 28 May 2023 diff hist +11 m Trigger condition →Notes: Easier to read current
- 14:43, 14 May 2023 diff hist +56 m Env xenmaker Sprites don't draw current
- 20:25, 13 May 2023 diff hist +348 m Path waypoint current
- 20:20, 12 May 2023 diff hist +5,180 N Mapping/Player Movement Under Construction current
- 20:08, 12 May 2023 diff hist +193 m Weapons Under Construction current
- 20:07, 12 May 2023 diff hist 0 m Monsters current
- 20:05, 12 May 2023 diff hist +61 m Monsters
- 19:58, 12 May 2023 diff hist +7,393 N Monsters Under Construction
- 19:45, 12 May 2023 diff hist +4 m Trigger changevalue
- 16:23, 11 May 2023 diff hist +10 m Trigger changevalue
- 16:20, 11 May 2023 diff hist +2,474 m Trigger changevalue losing grip on sanity Tag: Undo
- 16:18, 11 May 2023 diff hist -2,474 m Trigger changevalue →Keyvalues
- 09:30, 7 May 2023 diff hist +4 m Squadmaker →Keyvalues current
- 09:18, 7 May 2023 diff hist +2 m Squadmaker →Keyvalues
- 15:43, 4 May 2023 diff hist +8 m Trigger entity iterator current
- 15:22, 4 May 2023 diff hist -1 m Trigger entity iterator
- 15:41, 30 April 2023 diff hist +51 m Weapons
- 15:39, 30 April 2023 diff hist -18 m Weapons →Keyvalues
- 15:39, 30 April 2023 diff hist +4,265 N Weapons Created page with "Weapons can be placed in the level as pickups that will equip the player with the weapon if they do not already have it in their loadout. <br>Supported weapons are: * weapon_3..."
- 15:14, 30 April 2023 diff hist +53 m Env beam current
- 09:34, 15 April 2023 diff hist +41 m Squadmaker Not Solid key does not work.
- 00:53, 13 April 2023 diff hist +384 m Func button
- 19:24, 11 April 2023 diff hist +261 m Trigger setorigin
- 03:42, 10 April 2023 diff hist -1 m Func detail
- 23:49, 7 April 2023 diff hist +2,850 N Mapping/Doors Doors tutorial (WIP) current
- 23:48, 7 April 2023 diff hist +14 N File:Doors03.png current
- 23:46, 7 April 2023 diff hist +16 N File:Doors01.png current
- 18:35, 5 April 2023 diff hist +6 m Func wall toggle current
- 21:37, 4 April 2023 diff hist +27 m Trigger changemodel Grammar current
- 21:36, 4 April 2023 diff hist +76 m Trigger changemodel Added bodygroup key (missing in FGD as of yet)
- 03:53, 3 April 2023 diff hist +72 m Trigger multiple →Flags current
- 02:48, 3 April 2023 diff hist -10 m Game zone player Grammer fix current
- 02:37, 3 April 2023 diff hist +80 m Func wall current
- 02:36, 3 April 2023 diff hist +410 m Func illusionary Notes: clipnodes still generated for this entity current
- 18:11, 24 March 2023 diff hist +47 m Trigger teleport
- 18:09, 24 March 2023 diff hist +22 m Trigger teleport delay key incomplete description
- 18:07, 24 March 2023 diff hist +380 m Player weaponstrip Descriptions for each m_iAffected choice current
- 18:03, 24 March 2023 diff hist +5,295 Trigger effect Keyvalues current
- 17:51, 24 March 2023 diff hist +4 Multisource current
- 17:50, 24 March 2023 diff hist -1 Multisource
- 17:50, 24 March 2023 diff hist +5 m Multisource
- 17:48, 24 March 2023 diff hist +1,140 m Multisource List of entities supporting master
- 17:34, 24 March 2023 diff hist -75 m Trigger teleport Contradiction
- 17:31, 24 March 2023 diff hist +1,372 N Info compile parameters Created page with "Set various map compile parameters without need of using batch file for advanced compilation settings. Makes compile settings inseparable from map, very useful when multiple m..." current
- 17:21, 24 March 2023 diff hist +70 Player loadsaved current
- 17:20, 24 March 2023 diff hist +470 m Player respawn zone More detailed info about keys current
- 17:16, 24 March 2023 diff hist +34 Player loadsaved
- 17:13, 24 March 2023 diff hist +1,048 N Player loadsaved Created page with "Player_loadsaved is used to restart map after screen fade and custom on-screen message. == Keyvalues == {{Entity_keyvalue|Fade Duration (seconds)|duration|Time, in seconds, t..."
- 22:57, 19 March 2023 diff hist +2 Ambient generic →Flags current
- 22:56, 19 March 2023 diff hist +325 Ambient generic User Only flag description + other additions