trigger_changemodel
Jump to navigation
Jump to search
trigger_changemodel | |
---|---|
Type |
point |
Status |
supported |
Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.
Keyvalues
Target : target
Entity whose model is to be changed.
New Model Name : model
Path to the new model. The model is precached automatically. Path starts in svencoop
directory.
Skin : skin
Skin to use on the target model.
Body group : bodygroup
Body group to use on the target model.