trigger_changemodel

From Sven Co-op
Jump to navigation Jump to search
trigger_changemodel
Type

point

Status

supported

 


Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.

Keyvalues

Target : target

Entity whose model is to be changed.

New Model Name : model

Path to the new model. The model is precached automatically. Path starts in svencoop directory.

Skin : skin

Skin to use on the target model.

Body group : bodygroup

Body group to use on the target model.