func_illusionary
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func_illusionary | |
---|---|
Type |
brush |
Status |
supported |
Essentially an entirely non-solid func_wall. If it has toggleable textures, they will toggle when the entity is triggered.
1 Keyvalues
Contents : skin
It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). You don't really need to use this.
2 Flags
2 : Use angles
If set, the func_illusionary will use its angles.
3 Notes
Even if non-solid, the compiler will still generate clipnodes for this entity. Set "ZHLT Disable Clipping" to 'Always non-solid' to prevent that (zhlt_noclip
key with value of 1).
Alternatively, use SKIP
texture instead of NULL
on faces that have the texture on the entity.