User contributions for Outerbeast
Results for Outerbeast talk block log uploads logs
A user with 519 edits. Account created on 13 March 2023.
16 April 2025
- 13:0413:04, 16 April 2025 diff hist +51 m Angelscript →API Features
- 13:0313:03, 16 April 2025 diff hist +9 m Trigger script →Think mode
- 13:0213:02, 16 April 2025 diff hist +1,782 m Trigger script No edit summary
- 12:5312:53, 16 April 2025 diff hist +861 N SayParameters Created page with "The SayParameters class contains a player's text data when they say something in game chat. It can be used to interpret the text as though it were a command, and its visibilit..."
- 12:4812:48, 16 April 2025 diff hist +144 m Angelscript No edit summary
- 12:4412:44, 16 April 2025 diff hist +1,049 N TE DECAL Created page with "Applies a decal to a world or entity surface. Uses texture indices 0 to 255. frame|TE_DECAL <code>void CUtility::DecalTrace(TraceResult& in trace, int iD..." current
- 12:4112:41, 16 April 2025 diff hist +1,193 N TE EXPLOSION Created page with "The standard Half-Life explosion. The sprite moves upward at 8 units per second. frame|TE_EXPLOSION <pre> void te_explosion(Vector pos, string sprite..." current
- 12:3712:37, 16 April 2025 diff hist +23 m TE BEAMSPRITE No edit summary current
- 12:3712:37, 16 April 2025 diff hist +1,114 N TE BEAMSPRITE Created page with "A beam with a sprite at the end. It appears to be completely useless since it's only visible for a single frame and there is no way to increase its life time. Please, someone..."
- 12:3512:35, 16 April 2025 diff hist +1,390 N TE LIGHTNING Created page with "Simpler version of TE_BEAMPOINTS (fewer parameters). Note: Implementation of this effect seems to be bit buggy. The effect may not work immediately and some of its proper..." current
- 12:3312:33, 16 April 2025 diff hist −1 m TE BEAMRING No edit summary current
- 12:3312:33, 16 April 2025 diff hist +1,682 N TE BEAMRING Created page with "A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. File:TE BEAMRING.gif|frame|TE_B..."
- 12:2712:27, 16 April 2025 diff hist +1,197 N TE MODEL Created page with "Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out. An API function exists:<br> <code>void CEntityFuncs::EjectBrass(const Vector& in v..." current
- 12:2412:24, 16 April 2025 diff hist −2 m TE BEAMTORUS No edit summary current
- 12:2412:24, 16 April 2025 diff hist +1,518 N TE BEAMTORUS Created page with "A ring-shaped beam that expands over time. The edges of the ring rotate so that they always faces you. The orientation of the torus can't be changed. File:TE BEAMTORUS.gif|f..."
- 11:5111:51, 16 April 2025 diff hist +589 m File System No edit summary current
14 April 2025
- 12:4012:40, 14 April 2025 diff hist +364 N TE KILLBEAM Created page with "Kills all beams attached to the target entity. <pre> void te_killbeam(CBaseEntity@ target, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(m..." current
12 April 2025
- 20:4320:43, 12 April 2025 diff hist +78 m TE BEAMFOLLOW No edit summary current
- 20:4220:42, 12 April 2025 diff hist +4 m TE BEAMFOLLOW No edit summary
- 20:4120:41, 12 April 2025 diff hist +23 m TE BEAMFOLLOW No edit summary
- 20:4120:41, 12 April 2025 diff hist +1,156 N TE BEAMFOLLOW Created page with "A beam trail that follows a moving entity. The trail will kill itself if the entity is stopped and doesn't start moving within 1 second, or if the beam catches up with itself..."
- 20:3320:33, 12 April 2025 diff hist +1 m File System →Associated Global Functions
7 April 2025
- 15:3515:35, 7 April 2025 diff hist +83 m CConCommandSystem No edit summary current
5 April 2025
- 20:5620:56, 5 April 2025 diff hist −1 m CClientCommand →Methods current
- 20:5620:56, 5 April 2025 diff hist +1,319 N CClientCommand Created page with "The CClientCommand class represents a custom client command. Type: Reference type. <hr> This constructor creates a client command with the given name, help info, callback and..."
- 20:5120:51, 5 April 2025 diff hist +1,295 N CConCommand Created page with "The CConCommand class represents a custom server command. Type: Reference type. <hr> This constructor creates a new command with the given name, help info, callback and flags..." current
- 20:4720:47, 5 April 2025 diff hist +42 m CCommand No edit summary current
- 20:4620:46, 5 April 2025 diff hist +1,082 N CCommand Created page with "CCommand is a container class that stores command arguments, typically those from console commands or game chat. Type: Reference type. {| class="wikitable" style="vertical-a..."
- 20:3320:33, 5 April 2025 diff hist +962 N TE BLOODSPRITE Created page with "A downward spray of sprites with an animated sprite in the center. frame|TE_BLOODSPRITE <pre> void te_bloodsprite(Vector pos, string sprite1="spri..." current
- 20:3120:31, 5 April 2025 diff hist +926 N TE BLOODSTREAM Created page with "Ejects two streams of colored particles that fall to the ground. One stream is more condensed than the other. CUtility method: <code>void BloodStream(const Vector& in vecOrig..." current
- 20:2920:29, 5 April 2025 diff hist +852 N TE BLOOD Created page with "Ejects several small clumps of colored particles. CUtility method:<br> <code>void BloodDrips(const Vector& in vecOrigin, const Vector& in vecDirection, int iColor, int iA..." current
- 20:2620:26, 5 April 2025 diff hist +708 N TE PARTICLEBURST Created page with "Expanding cube of colored particles. frame|TE_PARTICLEBURST <pre> void te_particlebust(Vector pos, uint16 radius=128, uint8 color=250, uint8 li..." current
- 20:2320:23, 5 April 2025 diff hist −1 m TE PROJECTILE No edit summary current
- 20:2320:23, 5 April 2025 diff hist +1,046 N TE PROJECTILE Created page with "Shoots a model in some direction. The model has no gravity and kills itself after colliding with an entity or the world. frame|TE_PROJECTILE) <pre>..."
- 20:2220:22, 5 April 2025 diff hist +1,661 N TE BREAKMODEL Created page with "Spawns multiple rotating models with gravity, collisions, fadeout, particle trails, and sound effects. Models are spawned from random locations inside a box. This is the effe..." current
- 20:1920:19, 5 April 2025 diff hist +879 N TE EXPLODEMODEL Created page with "Spawns multiple rotating models with gravity, collisions, particle trails, and flashing orange lights. frame|TE_EXPLODEMODEL <pre> void te_explode..."
- 20:0720:07, 5 April 2025 diff hist +730 N TE IMPLOSION Created page with "Group of tracers moving towards a point. frame|TE_IMPLOSION <pre> void te_implosion(Vector pos, uint8 radius=255, uint8 count=32, uint8 life=5, Netw..." current
- 20:0520:05, 5 April 2025 diff hist +1,023 N TE STREAK SPLASH Created page with "Shoots multiple tracers in some direction, affected by gravity. frame|TE_STREAK_SPLASH <pre> void te_streaksplash(Vector start, Vector dir, uint8..." current
- 20:0220:02, 5 April 2025 diff hist +741 N TE USERTRACER Created page with "Shoots a customizable bullet tracer. Due to the low precision of the life parameter, the tracer distance is much less accurate than TE_TRACER. File:TE USERTRACER.gif|fr..." current
- 20:0120:01, 5 April 2025 diff hist +728 N TE TRACER Created page with "Standard bullet tracer effect. Colour of this effect is determined by tracerred, tracergreen and tracerblue cvars, opacity by traceralpha, speed by tracerspeed, distance from..." current
- 19:5719:57, 5 April 2025 diff hist +1,509 N TE BEAMCYLINDER Created page with "A ring-shaped beam that expands over time. The orientation of the cylinder can't be changed. frame <pre> void te_beamcylinder(Vector pos, float r..." current
- 19:5119:51, 5 April 2025 diff hist −2 m TE BEAMDISK No edit summary current
- 19:4919:49, 5 April 2025 diff hist +1,455 N TE BEAMDISK Created page with "An additive sprite disk that expands over time. The orientation of the disk can't be changed. frame <pre> void te_beamdisk(Vector pos, float radius,..."
- 19:4519:45, 5 April 2025 diff hist −2 m TE BEAMENTPOINT No edit summary current
- 19:4319:43, 5 April 2025 diff hist +1,345 N TE BEAMENTS Created page with "An additive sprite beam between two moving entities. frame <pre> void te_beaments(CBaseEntity@ start, CBaseEntity@ end, string sprite="sprites/laser..." current
- 19:4019:40, 5 April 2025 diff hist +3 m TE BEAMPOINTS No edit summary current
- 19:3919:39, 5 April 2025 diff hist +1,370 N TE BEAMENTPOINT Created page with "An additive sprite beam between a moving entity and a static point. frame <pre> void te_beamentpoint(CBaseEntity@ target, Vector end, string spr..."
- 19:2219:22, 5 April 2025 diff hist +1,377 N TE BEAMPOINTS Created page with "An additive sprite beam between two static points.<br>File:TE_BEAMPOINTS.gif <pre> void te_beampoints(Vector start, Vector end, string sprite="sprites/laserbeam.spr", u..."
30 March 2025
- 09:2509:25, 30 March 2025 diff hist −6 m CEntityFuncs →CreateExplosion current
- 09:2309:23, 30 March 2025 diff hist −13 m CEntityFuncs →CreateBeam