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- 20:42, 22 July 2025 TE FIREFIELD (hist | edit) [1,342 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_FIREFIELD Spawns randomly positioned sprites in a cube or on a square plane. <pre> void te_firefield(Vector pos, uint16 radius=128, string...")
- 20:22, 7 July 2025 TE GUNSHOT (hist | edit) [449 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_GUNSHOT Small group of gray dots with a ricochet sound. <code>Vector pos</code> is the center point for the effect. <pre> void te_gunshot(Vect...")
- 20:15, 7 July 2025 TE LINE (hist | edit) [778 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_LINE Draws a dotted line between two points. Colors with green in them don't seem to work very well. <pre> void te_line(Vector start, Vector end,...")
- 20:09, 7 July 2025 TE SHOWLINE (hist | edit) [635 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_SHOWLINE Draws a red dotted line between two points that disappears after 30 seconds. Uses fewer dots than TE_LINE. <pre> void te_showlin...")
- 20:08, 7 July 2025 TE BOX (hist | edit) [746 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_BOX Draws an axis-aligned box made up of dotted lines. <pre> void te_box(Vector mins, Vector maxs, uint16 life=16, RGBA c=RGBA_PURPLE, NetworkMes...")
- 20:03, 7 July 2025 TE ELIGHT (hist | edit) [981 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_ELIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
- 20:01, 7 July 2025 TE DLIGHT (hist | edit) [839 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
- 15:00, 7 July 2025 Mapping/Sven Co-op FGD (hist | edit) [185,593 bytes] Outerbeast (talk | contribs) (SC 5.26 FGD)
- 17:18, 31 May 2025 TE PLAYERATTACHMENT (hist | edit) [1,017 bytes] Outerbeast (talk | contribs) (Created page with "Attaches a sprite or model to the target player. frame|TE_PLAYERATTACHMENT A CBasePlayer method exists: <code>void ShowOverheadSprite(const s...")
- 17:11, 31 May 2025 TE KILLPLAYERATTACHMENTS (hist | edit) [424 bytes] Outerbeast (talk | contribs) (Created page with "Removes attachments created with TE_PLAYERATTACHMENT from the target player. <pre> void te_killplayerattachments(CBasePlayer@ plr, NetworkMessageDest msgType=MSG_BROADCA...")
- 17:08, 31 May 2025 TE ARMOR RICOCHET (hist | edit) [541 bytes] Outerbeast (talk | contribs) (Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=...")
- 17:05, 31 May 2025 TE GLOWSPRITE (hist | edit) [893 bytes] Outerbeast (talk | contribs) (Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...")
- 15:05, 31 May 2025 TE SPRITE (hist | edit) [725 bytes] Outerbeast (talk | contribs) (Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net...")
- 13:49, 31 May 2025 TE SPARKS (hist | edit) [498 bytes] Outerbeast (talk | contribs) (Created page with "A flashing sprite combined with a small splash of tracers. Sound effect not included. frame A CUtility method exists: <code>void Sparks(const Vector...")
- 13:41, 31 May 2025 TE SMOKE (hist | edit) [811 bytes] Outerbeast (talk | contribs) (Created page with "An animated sprite that moves upward at 30 units per second. Plays once. frame|TE_SMOKE <pre> void te_smoke(Vector pos, string sprite="sprites/steam1.spr...")