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- 20:22, 7 July 2025 TE GUNSHOT (hist | edit) [449 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_GUNSHOT Small group of gray dots with a ricochet sound. <code>Vector pos</code> is the center point for the effect. <pre> void te_gunshot(Vect...")
- 20:15, 7 July 2025 TE LINE (hist | edit) [778 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_LINE Draws a dotted line between two points. Colors with green in them don't seem to work very well. <pre> void te_line(Vector start, Vector end,...")
- 20:09, 7 July 2025 TE SHOWLINE (hist | edit) [635 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_SHOWLINE Draws a red dotted line between two points that disappears after 30 seconds. Uses fewer dots than TE_LINE. <pre> void te_showlin...")
- 20:08, 7 July 2025 TE BOX (hist | edit) [746 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_BOX Draws an axis-aligned box made up of dotted lines. <pre> void te_box(Vector mins, Vector maxs, uint16 life=16, RGBA c=RGBA_PURPLE, NetworkMes...")
- 20:03, 7 July 2025 TE ELIGHT (hist | edit) [981 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_ELIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
- 20:01, 7 July 2025 TE DLIGHT (hist | edit) [839 bytes] Outerbeast (talk | contribs) (Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
- 15:00, 7 July 2025 Mapping/Sven Co-op FGD (hist | edit) [185,593 bytes] Outerbeast (talk | contribs) (SC 5.26 FGD)
- 17:18, 31 May 2025 TE PLAYERATTACHMENT (hist | edit) [1,017 bytes] Outerbeast (talk | contribs) (Created page with "Attaches a sprite or model to the target player. frame|TE_PLAYERATTACHMENT A CBasePlayer method exists: <code>void ShowOverheadSprite(const s...")
- 17:11, 31 May 2025 TE KILLPLAYERATTACHMENTS (hist | edit) [424 bytes] Outerbeast (talk | contribs) (Created page with "Removes attachments created with TE_PLAYERATTACHMENT from the target player. <pre> void te_killplayerattachments(CBasePlayer@ plr, NetworkMessageDest msgType=MSG_BROADCA...")
- 17:08, 31 May 2025 TE ARMOR RICOCHET (hist | edit) [541 bytes] Outerbeast (talk | contribs) (Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=...")
- 17:05, 31 May 2025 TE GLOWSPRITE (hist | edit) [893 bytes] Outerbeast (talk | contribs) (Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...")
- 15:05, 31 May 2025 TE SPRITE (hist | edit) [725 bytes] Outerbeast (talk | contribs) (Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net...")
- 13:49, 31 May 2025 TE SPARKS (hist | edit) [498 bytes] Outerbeast (talk | contribs) (Created page with "A flashing sprite combined with a small splash of tracers. Sound effect not included. frame A CUtility method exists: <code>void Sparks(const Vector...")
- 13:41, 31 May 2025 TE SMOKE (hist | edit) [811 bytes] Outerbeast (talk | contribs) (Created page with "An animated sprite that moves upward at 30 units per second. Plays once. frame|TE_SMOKE <pre> void te_smoke(Vector pos, string sprite="sprites/steam1.spr...")
- 13:53, 16 April 2025 SayParameters (hist | edit) [861 bytes] Outerbeast (talk | contribs) (Created page with "The SayParameters class contains a player's text data when they say something in game chat. It can be used to interpret the text as though it were a command, and its visibilit...")
- 13:44, 16 April 2025 TE DECAL (hist | edit) [1,049 bytes] Outerbeast (talk | contribs) (Created page with "Applies a decal to a world or entity surface. Uses texture indices 0 to 255. frame|TE_DECAL <code>void CUtility::DecalTrace(TraceResult& in trace, int iD...")
- 13:41, 16 April 2025 TE EXPLOSION (hist | edit) [1,193 bytes] Outerbeast (talk | contribs) (Created page with "The standard Half-Life explosion. The sprite moves upward at 8 units per second. frame|TE_EXPLOSION <pre> void te_explosion(Vector pos, string sprite...")
- 13:37, 16 April 2025 TE BEAMSPRITE (hist | edit) [1,137 bytes] Outerbeast (talk | contribs) (Created page with "A beam with a sprite at the end. It appears to be completely useless since it's only visible for a single frame and there is no way to increase its life time. Please, someone...")
- 13:35, 16 April 2025 TE LIGHTNING (hist | edit) [1,390 bytes] Outerbeast (talk | contribs) (Created page with "Simpler version of TE_BEAMPOINTS (fewer parameters). Note: Implementation of this effect seems to be bit buggy. The effect may not work immediately and some of its proper...")
- 13:33, 16 April 2025 TE BEAMRING (hist | edit) [1,681 bytes] Outerbeast (talk | contribs) (Created page with "A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. File:TE BEAMRING.gif|frame|TE_B...")
- 13:27, 16 April 2025 TE MODEL (hist | edit) [1,197 bytes] Outerbeast (talk | contribs) (Created page with "Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out. An API function exists:<br> <code>void CEntityFuncs::EjectBrass(const Vector& in v...")
- 13:24, 16 April 2025 TE BEAMTORUS (hist | edit) [1,516 bytes] Outerbeast (talk | contribs) (Created page with "A ring-shaped beam that expands over time. The edges of the ring rotate so that they always faces you. The orientation of the torus can't be changed. File:TE BEAMTORUS.gif|f...")
- 13:40, 14 April 2025 TE KILLBEAM (hist | edit) [364 bytes] Outerbeast (talk | contribs) (Created page with "Kills all beams attached to the target entity. <pre> void te_killbeam(CBaseEntity@ target, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(m...")
- 21:41, 12 April 2025 TE BEAMFOLLOW (hist | edit) [1,261 bytes] Outerbeast (talk | contribs) (Created page with "A beam trail that follows a moving entity. The trail will kill itself if the entity is stopped and doesn't start moving within 1 second, or if the beam catches up with itself...")