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  • 1 KB (170 words) - 17:21, 24 March 2023
  • Removes all weapons and ammo from player. It's possible to also remove HEV suit. * <code>0</code> Activator only: strip only !activator of the script e.g. player who pressed a button that targeted this entity.
    769 bytes (113 words) - 18:07, 24 March 2023
  • The gravity change will affect only the player who touched the trigger. The effect will be applied globally, so even after ...yer or monster, prevent blocking teleport destination, jump pads, speed up player in certain areas, make a wind. Trigger_push can be used in the same way as
    5 KB (797 words) - 20:20, 12 May 2023
  • ...ly filters for players in or outside the zone in the moment of triggering. Player's inventory is left unmodified.
    890 bytes (134 words) - 17:20, 24 March 2023
  • Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players r {{Entity_keyvalue|New player targetname|netname|If set, every player spawning here will get this string as his/her targetname.}}
    2 KB (306 words) - 00:43, 14 March 2023
  • {{Entity_keyvalue|Target for IN players|intarget|Target to trigger for every player who is within the game_zone_player entity when triggered, individually.}} ...tity_keyvalue|Target for OUT players|outtarget|Target to trigger for every player who is outside of the game_zone_player entity when triggered, individually.
    1 KB (223 words) - 02:48, 3 April 2023
  • 639 bytes (94 words) - 00:29, 28 January 2019
  • ...ly, it will equip the activating player. Be careful with that, as giving a player things he cannot pick up/carry will spawn and lie around till collected, po {{Entity_keyvalue|Player targetname|target|Set the targetname of a player to be the only one to ever receive equipment from this game_player_equip, i
    4 KB (588 words) - 00:29, 28 January 2019
  • {{Entity_keyvalue|Min Value|frags|Player-count for "Min Target".}} {{Entity_keyvalue|Max Value|health|Player-count for "Max Target".}}
    1 KB (224 words) - 23:02, 23 May 2023
  • [[Category:Non-player characters]] [[Category:Non-player characters/Enemies]]
    721 bytes (102 words) - 17:38, 12 December 2020

Page text matches

  • Sets a targetname on the triggering player. You might as well use a trigger_changevalue. ...tity_keyvalue|New Player Targetname|netname|New targetname to set onto the player.}}
    479 bytes (69 words) - 00:29, 28 January 2019
  • Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players r {{Entity_keyvalue|New player targetname|netname|If set, every player spawning here will get this string as his/her targetname.}}
    2 KB (306 words) - 00:43, 14 March 2023
  • This entity counts the total number of player slots on the server on map load and triggers its target on the first server {{Entity_keyvalue|Value|frags|Player slots required for this entity to trigger its target.}}
    648 bytes (102 words) - 00:29, 28 January 2019
  • ...s and should not be used. Touching a ladder while falling will nullify the player's velocity and safe him from falling damage. Usually used in combination wi
    760 bytes (114 words) - 16:01, 6 January 2023
  • Removes all weapons and ammo from player. It's possible to also remove HEV suit. * <code>0</code> Activator only: strip only !activator of the script e.g. player who pressed a button that targeted this entity.
    769 bytes (113 words) - 18:07, 24 March 2023
  • |<span style="color: #658098">Player</span> |Player<br>ally
    8 KB (1,650 words) - 15:53, 31 July 2023
  • Gives score points to the triggering player, as can be seen on the multiplayer scoreboard. ...ers receive the specified amount of points, instead of only the triggering player.}}
    554 bytes (82 words) - 00:29, 28 January 2019
  • * [[:Category:Non-player characters|Non-player characters]] ** [[:Category:Non-player characters/Allies|Allies]]
    2 KB (250 words) - 18:14, 1 January 2021
  • ...ust''''' be 18 units up from the bottom of the shape otherwise a crouching player may clip into the floor. ::* 2 = for hull 1 (standing player)
    2 KB (345 words) - 11:38, 27 March 2023
  • |impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all [[weapons]] and [[ammo]] (except for "exclus |impulse 105||Yes||Make the player silent/audible.
    2 KB (243 words) - 21:22, 22 December 2020
  • [[Category:Non-player characters]] [[Category:Non-player characters/Enemies]]
    721 bytes (102 words) - 17:38, 12 December 2020
  • ...ly, it will equip the activating player. Be careful with that, as giving a player things he cannot pick up/carry will spawn and lie around till collected, po {{Entity_keyvalue|Player targetname|target|Set the targetname of a player to be the only one to ever receive equipment from this game_player_equip, i
    4 KB (588 words) - 00:29, 28 January 2019
  • ...layer|If set, the blood splash will be created somewhere at the activating player's head.}}
    1 KB (200 words) - 05:36, 28 January 2019
  • ...ly filters for players in or outside the zone in the moment of triggering. Player's inventory is left unmodified.
    890 bytes (134 words) - 17:20, 24 March 2023
  • .... It's should set it's angle relative to other's entity position. Changing player's angle is unsupported. This entity is bugged and not 100% usable at the mo
    843 bytes (121 words) - 00:29, 28 January 2019
  • area (that are not always visible despite to player's position in the world) you wish to be visible from within the whole map.
    702 bytes (119 words) - 00:29, 28 January 2019
  • ...telligence for both enemy and allied [[Wikipedia:non-player characters|non-player characters]].
    869 bytes (110 words) - 17:47, 12 December 2020
  • {{Entity_keyvalue|Player to Affect"|netname|Player's targetname that will see the effect of this entity.}} ...affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).}}
    2 KB (280 words) - 22:38, 19 March 2023
  • {{Entity_keyvalue|Radius|radius|Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect * When a player spawns within the radius of an env_sound, he won't be affected.
    1 KB (216 words) - 01:21, 28 January 2019
  • {{Entity_keyvalue|Min Value|frags|Player-count for "Min Target".}} {{Entity_keyvalue|Max Value|health|Player-count for "Max Target".}}
    1 KB (224 words) - 23:02, 23 May 2023

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