info_player_deathmatch

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info_player_deathmatch
Type

point

Status

supported

 


Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players rappelling to ground on spawn.

1 Keyvalues

New player targetname : netname

If set, every player spawning here will get this string as his/her targetname.

Filter player targetname : message

Targetname required on the player to spawn here, or targetname not allowed to spawn here, if 'Invert filter'-flag is set.

Repel speed : frags

Speed, in units per second, with which the player will rappel down, if that is enabled.

2 Flags

2 : Start off

If set, info_player_deathmatch will be disabled on map load. Players cannot spawn here until the info_player_deathmatch is triggered by another entity targetting it.

4 : Repel spawn

Player will spawn rappeling down using a rope (like rappeling soldiers) until arriving at the ground.

8 : Filter player targetname

If set, only players having their targetname match the 'Filter player targetname'-value (see below), can spawn here.

16 : Invert filter

If set along with 'Filter player targetname'-flag, only players having a different targetname than set by 'Filter player targetname'-value (see below), can spawn here.

32 : Trigger on spawn

If set, the info_player_deathmatch will trigger its target whenever a player respawns at its position. The player spawned is passed as activator to the target.

3 Notes

When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoints become available again- the message will be displayed: "No respawn points available. Please wait...".Remember that even when you disabled all info_player_deathmatch entities, the info_player_dm2, then if no info_player_dm2, info_player_coop and info_player_start entities will be used instead.