info_player_deathmatch
| info_player_deathmatch | |
|---|---|
| Type |
point |
| Status |
supported |
Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players rappelling to ground on spawn.
Keyvalues
New player targetname : netname
If set, every player spawning here will get this string as his/her targetname.
Filter player targetname : message
Targetname required on the player to spawn here, or targetname not allowed to spawn here, if 'Invert filter'-flag is set.
Repel speed : frags
Speed, in units per second, with which the player will rappel down, if that is enabled.
Flags
2 : Start off
If set, info_player_deathmatch will be disabled on map load. Players cannot spawn here until the info_player_deathmatch is triggered by another entity targetting it.
4 : Repel spawn
Player will spawn rappeling down using a rope (like rappeling soldiers) until arriving at the ground.
8 : Filter player targetname
If set, only players having their targetname match the 'Filter player targetname'-value (see below), can spawn here.
16 : Invert filter
If set along with 'Filter player targetname'-flag, only players having a different targetname than set by 'Filter player targetname'-value (see below), can spawn here.
32 : Trigger on spawn
If set, the info_player_deathmatch will trigger its target whenever a player respawns at its position. The player spawned is passed as activator to the target.
Notes
When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoints become available again- the message will be displayed: "No respawn points available. Please wait...".Remember that even when you disabled all info_player_deathmatch entities, the info_player_dm2, then if no info_player_dm2, info_player_coop and info_player_start entities will be used instead.