Difference between revisions of "Angelscript"
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| style="vertical-align:middle; " | Covers the purpose and use of hooks. | | style="vertical-align:middle; " | Covers the purpose and use of hooks. | ||
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| − | | style="text-decoration:underline; " | [[ | + | | style="text-decoration:underline; " | [[Entity Variables]] |
| − | | style="vertical-align:middle; " | Covers the | + | | style="vertical-align:middle; " | Covers the usage of the entvars_t structure |
|- | |- | ||
| style="text-decoration:underline; " | [[Temporary Entities]] | | style="text-decoration:underline; " | [[Temporary Entities]] | ||
Revision as of 17:27, 13 February 2025
This page contains basic coverage and tutorials for Sven Co-op's Angelscript API.
API auto-generated documentation is available here. For information on the AngelScript language, visit the official AngelScript manual here
| Tutorials | Basics of building scripts |
|---|---|
| Running Scripts | Covers how to import and execute script files, such as map scripts and plugins |
| Typecasting | Covers how and when to use typecasts |
| Debugging | Debugging scripts |
| trigger_script | Build a trigger_script entity function |
| squadmaker function | Describes the usage of the squadmaker entity to call script functions. |
| ondestroyfn | Describes the usage of the "ondestroyfn" function |
| Custom Entities | Build your own custom entity |
| API Features | Covers some fundamental aspects of writing scripts for Sven Co-op |
|---|---|
| Global Functions | Global Functions available for use. |
| Entity Basics | Covers the basics of what entities are and how to use them. |
| Entity Intermediate | Covers intermediate topics regarding entities. |
| Entity Functions | How to use the various entity functions. |
| Player | Various player related functions |
| Sound System | How to use the sound system. |
| Engine Functions | How to use engine functions. |
| Scheduler | Covers the use of the scheduler. |
| Custom Keyvalues | Covers the usage of custom keyvalues in scripts. |
| CEngine | Covers the CEngine class. This class includes the current time and frametime, as well as engine configuration and the global trace. |
| CGame | Contains methods integral to the game's operation. |
| Tracelines | Covers tracelines and the TraceResult class, as well as related enumerations. |
| Hooks | Covers the purpose and use of hooks. |
| Entity Variables | Covers the usage of the entvars_t structure |
| Temporary Entities | Covers the use of temporary entities. |
| Animation Extensions | Animation Extensions used by weapons for player models. |
| Data Types | Covers some common data typed used in scripts |
|---|---|
| Strings | Covers the basics of strings in scripts |
| Vectors | Covers the basics of Vectors in scripts |
| RGBA | Covers the basics of the RGBA structure |
| EHandle | Covers the usage of EHandle for storing entity handles |