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  • ...of the message is too long to fit on a player's screen, it will crash the game.
    5 KB (874 words) - 13:46, 7 January 2023
  • 1 KB (193 words) - 23:14, 23 May 2023
  • 554 bytes (82 words) - 00:29, 28 January 2019
  • 249 bytes (37 words) - 00:29, 28 January 2019
  • ...smaller than the specified value. This entity will remove itself from the game right afterwards.
    648 bytes (102 words) - 00:29, 28 January 2019
  • 1 KB (223 words) - 02:48, 3 April 2023
  • 4 KB (588 words) - 00:29, 28 January 2019
  • 1 KB (224 words) - 23:02, 23 May 2023
  • {{Entity_flag|1|Remove on fire|The game_counter_set will be removed from the game after firing.}}
    530 bytes (86 words) - 00:29, 28 January 2019
  • {{Entity_flag|1|Remove on fire|The game_player_hurt is removed from the game after being used once.}}
    639 bytes (94 words) - 00:29, 28 January 2019
  • The game engine holds all entities in one chained list. Every entity has an internal ...ers. If an entity has to be created, but no free edicts are available, the game will crash with the error <code>ED_Alloc: No free edicts.</code>.
    7 KB (1,112 words) - 23:30, 13 March 2023
  • ...Additionally behavior of some monsters and weapons is modfied to bring the game more in-line with the original Half-Life. This mode is currently only avail [[Category:Game Modes]]
    377 bytes (54 words) - 17:46, 12 December 2020
  • ...who die will be respawned as [[Observer mode|observers]], who observe the game in progress and will only be able to return once the living players have re [[Category:Game Modes]]
    519 bytes (83 words) - 17:46, 12 December 2020
  • ...ned to run on. This functionality is used as sparingly as possible to make game play as consistent as possible across versions. [[File:Hammer-scversion2.png|thumb|right|Minimum game version of "worldspawn" entity.]]
    3 KB (460 words) - 19:59, 15 January 2021

Page text matches

  • ...Additionally behavior of some monsters and weapons is modfied to bring the game more in-line with the original Half-Life. This mode is currently only avail [[Category:Game Modes]]
    377 bytes (54 words) - 17:46, 12 December 2020
  • ...]] for their [[Wikipedia:first-person shooter|first-person shooter]] video game [[Wikipedia:Half-Life_(video_game)|Half-Life]]. [[Category:Game]]
    342 bytes (44 words) - 17:47, 12 December 2020
  • ...who die will be respawned as [[Observer mode|observers]], who observe the game in progress and will only be able to return once the living players have re [[Category:Game Modes]]
    519 bytes (83 words) - 17:46, 12 December 2020
  • ...are|Valve Software]]'s [[Wikipedia:Half-Life_(video_game)|Half-Life]]. The game, initially released as a [[Wikipedia:Mod (video gaming)|mod]] in January 19 [[Category:Game]]
    869 bytes (110 words) - 17:47, 12 December 2020
  • ...n not available here can be found in our [https://www.svencoop.com/manual/ game manual]. == Game ==
    2 KB (250 words) - 18:14, 1 January 2021
  • ...making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance.
    597 bytes (91 words) - 18:35, 5 April 2023
  • === Game library === [[Category:Game]]
    1 KB (185 words) - 17:53, 12 December 2020
  • ...ap and set it's target to entity that will appear/disappear dynamically in-game. Targeting light_shadow will toggle the shadows. Note that entity need to h {{Entity_keyvalue|Classname in Game|convertto|Used by compilers. You don't need to set this.
    889 bytes (130 words) - 00:29, 28 January 2019
  • This section will guide you through the basic installation of Sven Co-op's game server. == Starting up a game quickly for your friends ==
    5 KB (848 words) - 01:12, 4 February 2022
  • ...erations. When it's loaded for the first time, it will ask you to set up a Game Configuration. ...Configurations window, click the Manage button, which brings up the Manage Game Configuration window. In here, click the 'Add' button and give your configu
    3 KB (484 words) - 17:36, 12 December 2020
  • ...ned to run on. This functionality is used as sparingly as possible to make game play as consistent as possible across versions. [[File:Hammer-scversion2.png|thumb|right|Minimum game version of "worldspawn" entity.]]
    3 KB (460 words) - 19:59, 15 January 2021
  • * Fixed some people getting kicked from Internet game servers due to being mistaken for a WON2 ID. === Game library ===
    2 KB (377 words) - 17:53, 12 December 2020
  • === Game library === * Fixed game freeze when throwing weapons into teleporters.
    2 KB (344 words) - 17:53, 12 December 2020
  • The most likely scenario particularly for game servers at residential properties is a router using network address transla ...need to configure ''port forwarding'' on your router in order to make your game server world visible. Because there are literally thousands of different ho
    2 KB (411 words) - 14:37, 28 May 2023
  • [[Category:Game]]
    269 bytes (46 words) - 20:33, 6 January 2023
  • .../www.scmapdb.com additional maps] around to improve the experience of your game server. ...To help keep your game files clean, use the ''svencoop_addon'' folder. The game engine is perfectly capable of loading maps and their contents from this lo
    2 KB (345 words) - 18:03, 12 December 2020
  • ...t (or default_sentences.txt) file handles all speech and sounds within the game. For instance: Since the default_sentences.txt is used by the game, you should not edit it. It's better to make your own! Create a text file a
    3 KB (509 words) - 17:34, 12 December 2020
  • === Game library === * Fixed a crash when creating a custom entity class not present in the game library.
    3 KB (417 words) - 17:52, 12 December 2020
  • The console is a command interface of which can be accessed in game by pressing the '''backtick''' <nowiki>`</nowiki> key or '''tilde''' <nowik
    566 bytes (81 words) - 09:58, 5 March 2021
  • ...ger_renameplayer to be usable more than once. (It will be removed from the game after doing it's thing otherwise)}}
    479 bytes (69 words) - 00:29, 28 January 2019

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