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  • The game engine holds all entities in one chained list. Every entity has an internal ...ers. If an entity has to be created, but no free edicts are available, the game will crash with the error <code>ED_Alloc: No free edicts.</code>.
    7 KB (1,112 words) - 23:30, 13 March 2023
  • === Game library === ...load "nonexistant.tga" font files on some resolutions like 1366x where the game wouldn't use correct prefix.
    4 KB (670 words) - 17:53, 12 December 2020
  • === Game library === === Game manual ===
    4 KB (563 words) - 17:54, 12 December 2020
  • {{Entity_flag|1|Remove on fire|The game_counter_set will be removed from the game after firing.}}
    530 bytes (86 words) - 00:29, 28 January 2019
  • 5.0 Steam Release: Updated entity so it will look for track on game folder rather than on physical CD.
    591 bytes (84 words) - 00:29, 28 January 2019
  • {{Entity_flag|1|Remove on fire|The game_player_hurt is removed from the game after being used once.}}
    639 bytes (94 words) - 00:29, 28 January 2019
  • ...smaller than the specified value. This entity will remove itself from the game right afterwards.
    648 bytes (102 words) - 00:29, 28 January 2019
  • * '''Game''': This will always be '''Sven Co-op''', unless you're running a mod on ou ...of your server as shown in the game server list and on the score board in game.
    6 KB (1,063 words) - 17:45, 12 December 2020
  • {{Entity_keyvalue|Classname in Game|convertto|Used by compilers. You don't need to set this.
    856 bytes (123 words) - 00:29, 28 January 2019
  • ...ally shown on the left of your screen when using "'''cl_showstats 1'''" in game.'' ! Steam game package build
    3 KB (254 words) - 13:57, 11 September 2021
  • {{Entity_keyvalue|Display game title|gametitle|If set to 'Yes', the Half Life logo title (as seen in the  {{Entity_keyvalue|Minimum Game Version|scversion2|Game version required for this map to run. Leave that as it is.}}
    4 KB (657 words) - 18:43, 12 November 2023
  • [[Category:Game]]
    904 bytes (127 words) - 17:54, 12 December 2020
  • ...copy will be created and perform one full run, then remove itself from the game. You can have multiple copies ...e iteration-passes may be performed before this entity is removed from the game.
    4 KB (548 words) - 15:43, 4 May 2023
  • * Cross-map inventory now works for Internet game servers using fast downloads. === Game library ===
    6 KB (908 words) - 17:53, 12 December 2020
  • ...lues you have set require for unprecached model-files to be precached, the game will shut down. This can, for example, happen when you spawn a func_breakab
    3 KB (557 words) - 00:29, 28 January 2019
  • === Game library === * Added ForceItemRemap() method to ClassicMode. When enabled, the game will always perform item (item/weapon) remapping. FindMappedItem() was upda
    5 KB (862 words) - 17:53, 12 December 2020
  • ...e func_train and path_corner entities are not supported and will cause the game to crash if used in combination with this anyway. Called train will move in
    1 KB (204 words) - 00:29, 28 January 2019
  • ...target|Name of an op4mortar entity to control. If bad value specified, the game crashes.}}
    1 KB (199 words) - 04:51, 28 January 2019
  • If your delay between shots is 0, the game may increase it notably; 0.01 works, though.The gibs also bounce off player
    1 KB (221 words) - 00:29, 28 January 2019
  • ...nd the according damage-, health- or miscellaneous value be updated to the game engine. If you change the "skill"-CVar itself, all skill-CVars will be rere
    1 KB (244 words) - 00:29, 28 January 2019

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