func_wall

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func_wall
Type

brush

Status

supported

 


The most basic brush entity. Used for grouping complex brushes to avoid them from affecting VIS compilation unnecessarily bad. If it has toggleable textures, they will toggle when the entity is triggered.
This entity is solid, for a nonsolid version, use func_illusionary
.

Flags

2 : Use Angles

If set, the func_wall will use its angles.