func_wall
Revision as of 01:37, 3 April 2023 by Outerbeast (talk | contribs)
func_wall | |
---|---|
Type |
brush |
Status |
supported |
The most basic brush entity. Used for grouping complex brushes to avoid them from affecting VIS compilation unnecessarily bad. If it has toggleable textures, they will toggle when the entity is triggered.
This entity is solid, for a nonsolid version, use func_illusionary
.
Flags
2 : Use Angles
If set, the func_wall will use its angles.