Player loadsaved
Revision as of 16:13, 24 March 2023 by Outerbeast (talk | contribs) (Created page with "Player_loadsaved is used to restart map after screen fade and custom on-screen message. == Keyvalues == {{Entity_keyvalue|Fade Duration (seconds)|duration|Time, in seconds, t...")
Player_loadsaved is used to restart map after screen fade and custom on-screen message.
Keyvalues
Fade Duration (seconds) : duration
Time, in seconds, the fade effect will fade in.
Hold Fade (seconds) : holdtime
Time, in seconds, the fully faded-in screen will stay.
Fade Alpha : renderamt
Set how transparent/opaque the effect is at its peak (Hold fade). 0 means transparent. 255 means opaque.
FadeColor (R G B) : rendercolor
Fade color to use.
Show Message Delay : messagetime
Delay after triggering this entity to display text.
Message To Display : message
Text to show on screen.
Reload Delay : loadtime