env_render_individual
Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visible only for some players).
1 Keyvalues
Entity to affect : target
Entity to change appearance of.
Player to Affect" : netname
Player's targetname that will see the effect of this entity.
Entity to copy from" : message
Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this to take effect.
2 Flags
1 : No render-fx
If set, the env_render won't change its targets render-fx.
2 : No render-amt
If set, the env_render won't change its targets render-amt.
4 : No render-mode
If set, the env_render won't change its targets render-mode.
8 : No render-color
If set, the env_render won't change its targets render-color.
16 : Auto apply
Does not work. (Please check if this is correct)
32 : Start On
Apply settings at the map start.
64 : Affect Activator
Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).
128 : Use Entity to copy from
Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.
3 Notes
- Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname.
- Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget.