TE ARMOR RICOCHET
Revision as of 17:08, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=...")
Armor ricochet sprite and sound effect.
void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_ARMOR_RICOCHET); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(scale); m.End(); }
Vector pos
Center point for the effectuint8 scale
Sprite scale * 0.1