TE ARMOR RICOCHET
Revision as of 16:08, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "Armor ricochet sprite and sound effect. frame|TE_ARMOR_RICOCHET <pre> void te_ricochet(Vector pos, uint8 scale=10, NetworkMessageDest msgType=...")
Armor ricochet sprite and sound effect.
void te_ricochet(Vector pos, uint8 scale=10,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_ARMOR_RICOCHET);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(scale);
m.End();
}
Vector posCenter point for the effectuint8 scaleSprite scale * 0.1
