TE GLOWSPRITE
Revision as of 16:05, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...")
A sprite that slowly fades out after its life expires. Not animated.
void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr",
uint8 life=1, uint8 scale=10, uint8 alpha=255,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_GLOWSPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(life);
m.WriteByte(scale);
m.WriteByte(alpha);
m.End();
}
Vector pos Center point for the effect
string sprite Non-animated Sprite (additive)
uint8 life Time to wait before fading out (seconds * 0.1)
uint8 scale Sprite scale * 0.1
uint8 alpha Sprite opacity