TE GLOWSPRITE
Revision as of 17:05, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...")
A sprite that slowly fades out after its life expires. Not animated.
void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr", uint8 life=1, uint8 scale=10, uint8 alpha=255, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_GLOWSPRITE); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteShort(g_EngineFuncs.ModelIndex(sprite)); m.WriteByte(life); m.WriteByte(scale); m.WriteByte(alpha); m.End(); }
Vector pos
Center point for the effect
string sprite
Non-animated Sprite (additive)
uint8 life
Time to wait before fading out (seconds * 0.1)
uint8 scale
Sprite scale * 0.1
uint8 alpha
Sprite opacity