TE GLOWSPRITE

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Revision as of 17:05, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...")
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A sprite that slowly fades out after its life expires. Not animated.

TE_GLOWSPRITE
void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr", 
	uint8 life=1, uint8 scale=10, uint8 alpha=255, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_GLOWSPRITE);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
	m.WriteByte(life);
	m.WriteByte(scale);
	m.WriteByte(alpha);
	m.End();
}

Vector pos Center point for the effect string sprite Non-animated Sprite (additive) uint8 life Time to wait before fading out (seconds * 0.1) uint8 scale Sprite scale * 0.1 uint8 alpha Sprite opacity