TE SPRITE
Revision as of 15:05, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net...")
An animated sprite. Plays once.
void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_SPRITE); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteShort(g_EngineFuncs.ModelIndex(sprite)); m.WriteByte(scale); m.WriteByte(alpha); m.End(); }
Vector pos
Center point for the effectstring sprite
Animated sprite (additive)uint8 scale
Sprite scale * 0.1uint8 alpha
Sprite opacity