TE SPRITE

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Revision as of 15:05, 31 May 2025 by Outerbeast (talk | contribs) (Created page with "An animated sprite. Plays once. frame <pre> void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", uint8 scale=10, uint8 alpha=200, Net...")
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An animated sprite. Plays once.

TE SPRITE.gif
void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr", 
	uint8 scale=10, uint8 alpha=200, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_SPRITE);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
	m.WriteByte(scale);
	m.WriteByte(alpha);
	m.End();
}
  • Vector pos Center point for the effect
  • string sprite Animated sprite (additive)
  • uint8 scale Sprite scale * 0.1
  • uint8 alpha Sprite opacity