TE DECAL
Revision as of 12:44, 16 April 2025 by Outerbeast (talk | contribs) (Created page with "Applies a decal to a world or entity surface. Uses texture indices 0 to 255. frame|TE_DECAL <code>void CUtility::DecalTrace(TraceResult& in trace, int iD...")
Applies a decal to a world or entity surface. Uses texture indices 0 to 255.
void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)
void te_decal(Vector pos, CBaseEntity@ brushEnt=null, string decal="{handi",
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_DECAL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(g_EngineFuncs.DecalIndex(decal));
m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex());
m.End();
}
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
| CBaseEntity@ | brushEnt | Brush entity to apply the decal to. If null, the decal is applied to the world instead. |
| string | decal | Texture name from decals.wad |
