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- 17:27, 16 February 2025 diff hist +2 m CSoundEngine →Sound flags
- 17:26, 16 February 2025 diff hist +48 m CSoundEngine →EmitSoundDyn
- 17:25, 16 February 2025 diff hist +24 m CSoundEngine →StopSound
- 17:25, 16 February 2025 diff hist +60 m CSoundEngine →PlaySound
- 17:24, 16 February 2025 diff hist +109 m CSoundEngine
- 17:23, 16 February 2025 diff hist +228 m CSoundEngine
- 17:20, 16 February 2025 diff hist -24 m CSoundEngine →#lookupsentenceindex|LookupSentenceIndex
- 17:20, 16 February 2025 diff hist -14 m CSoundEngine →#emitsound|EmitSound
- 17:20, 16 February 2025 diff hist -18 m CSoundEngine →#emitsoundsuit|EmitSoundSuit
- 17:20, 16 February 2025 diff hist +15,584 N CSoundEngine Created page with "The sound system allows you to play sounds, sentences and sentence groups, complete with sound replacement. HTML documentation can be found [http://baso88.github.io/SC_AngelS..."
- 17:17, 16 February 2025 diff hist +13 m Angelscript →API Features
- 02:46, 15 February 2025 diff hist +358 m Entity Basics →What are entities? current
- 02:18, 15 February 2025 diff hist +157 m Hooks
- 02:07, 15 February 2025 diff hist 0 m Tracing →TraceResult
- 02:06, 15 February 2025 diff hist +202 m Tracing
- 02:01, 15 February 2025 diff hist +619 m Scheduler
- 01:54, 15 February 2025 diff hist +250 m Scheduler
- 23:20, 14 February 2025 diff hist +7,976 N Scheduler Created page with " The scheduler is a class that can be used to schedule function calls for delayed execution. It allows you to set a function to be called, optionally with parameters, at a poi..."
- 22:57, 14 February 2025 diff hist +19 m CGame
- 21:02, 14 February 2025 diff hist +13 m Strings →Conversions
- 21:02, 14 February 2025 diff hist -4 m Strings
- 21:01, 14 February 2025 diff hist -22 m Strings →Converting strings to other types
- 21:00, 14 February 2025 diff hist +1,334 m Strings
- 20:46, 14 February 2025 diff hist +27 m Hooks →Game Hooks
- 20:44, 14 February 2025 diff hist -330 m Hooks
- 20:26, 14 February 2025 diff hist -1,117 m Hooks
- 20:25, 14 February 2025 diff hist +508 m Hooks →WeaponPrimaryAttack
- 20:16, 14 February 2025 diff hist -331 m Hooks →PlayerRevivedHook
- 20:15, 14 February 2025 diff hist -8 m Hooks →Player Hooks
- 20:15, 14 February 2025 diff hist +269 m Hooks →Player Hooks
- 20:12, 14 February 2025 diff hist -9 m Hooks →Game Hooks
- 20:11, 14 February 2025 diff hist -344 m Hooks →EntityCreated
- 20:11, 14 February 2025 diff hist -2 m Hooks →Player Hooks
- 20:11, 14 February 2025 diff hist +409 m Hooks →MapChange
- 20:06, 14 February 2025 diff hist -1,044 m Hooks →Available hooks
- 19:36, 14 February 2025 diff hist -18 m Hooks →#entitycreated|EntityCreated
- 19:36, 14 February 2025 diff hist -157 m Hooks
- 19:34, 14 February 2025 diff hist -267 m Hooks →Available hooks
- 19:32, 14 February 2025 diff hist -29 m Hooks →#canplayerusereservedslot|CanPlayerUseReservedSlot
- 19:32, 14 February 2025 diff hist -134 m Hooks →#available-hooks|Available hooks
- 19:32, 14 February 2025 diff hist +15,735 N Hooks Created page with "Hooks are a form of events that scripts can hook into. When you register a hook, the function you’ve registered will be called whenever the associated event occurs. Multipl..."
- 19:16, 14 February 2025 diff hist +148 m CPlayerFuncs →Methods
- 19:15, 14 February 2025 diff hist +484 m CPlayerFuncs →Methods
- 19:10, 14 February 2025 diff hist 0 m CPlayerFuncs
- 19:10, 14 February 2025 diff hist +228 m CPlayerFuncs
- 19:06, 14 February 2025 diff hist +18 m CEntityFuncs →SpawnHeadGib
- 19:06, 14 February 2025 diff hist +1 m CEntityFuncs →ShootMortar
- 19:05, 14 February 2025 diff hist +750 m CEntityFuncs
- 18:55, 14 February 2025 diff hist +1,394 m EHandle current
- 18:52, 14 February 2025 diff hist +144 m CUtility