trigger_changemodel
Revision as of 20:36, 4 April 2023 by Outerbeast (talk | contribs) (Added bodygroup key (missing in FGD as of yet))
trigger_changemodel | |
---|---|
Type |
point |
Status |
supported |
Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.
Keyvalues
Target : target
Entity which's model is to be changed.
New Model Name : model
Path to the new model. Is precached automatically. Path starts in "svencoop"-directory.
Skin : skin
Skin to use on target model.
Body group : bodygroup
Body group to use on target model.