trigger_script
trigger_script | |
---|---|
Type |
point |
Status |
supported |
This powerful entity allows you to put scripts made with AngelScript language on your map. Before Sven Co-op 5.0 you already were able to create almost anything with existed entities- this entity pushes imagination barrier even further allowing you to open an existing script and use functions. For more information on how to build trigger_script functions, visit the SC AngelScript documentation.
1 Keyvalues
Script to load : m_iszScriptFile
The name of the script to load in "scripts\maps" directory, e.g. "mymap/my_script1". This can be left blank if the script you are using is already included via "map_script" in the map cfg.
Function to execute when triggered : m_iszScriptFunctionName
Function (declared in the opened script file) to call when trigger_script is triggered. If the function belongs to a namespace, you must use prefix the function name with the namespace name followed by:: e.g. "mynamespace::MyFunction" for the keyvalue.
Time between thinks : m_flThinkDelta
If "Mode" is set to 'Think', this is a time delay between script calls.
Mode : m_iMode
Script call mode. 'Trigger' allows to execute script once, 'Think' executes script every (specified in "Time between thinks") time interval.
2 Flags
1 : Start on
Script is activated on start.