Difference between revisions of "Player loadsaved"
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{{Entity_keyvalue|Message To Display|message|Text to show on screen.}} | {{Entity_keyvalue|Message To Display|message|Text to show on screen.}} | ||
{{Entity_keyvalue|Reload Delay|loadtime|Delay after triggering this entity to restart level}}. Note that this time is not calculated after screen finished fading so by setting this value you should consider fade duration and hold fade time r.g. fade duration is 2 and hold time is 1.5. Preferable value for reload delay would be <code>2 + 1.5 = 3.5</code>. | {{Entity_keyvalue|Reload Delay|loadtime|Delay after triggering this entity to restart level}}. Note that this time is not calculated after screen finished fading so by setting this value you should consider fade duration and hold fade time r.g. fade duration is 2 and hold time is 1.5. Preferable value for reload delay would be <code>2 + 1.5 = 3.5</code>. | ||
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+ | {{entity_title}} | ||
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+ | [[Category:Entities]] | ||
+ | [[Category:Point entities]] |
Latest revision as of 16:21, 24 March 2023
Player_loadsaved is used to restart map after screen fade and custom on-screen message.
Keyvalues
Fade Duration (seconds) : duration
Time, in seconds, the fade effect will fade in.
Hold Fade (seconds) : holdtime
Time, in seconds, the fully faded-in screen will stay.
Fade Alpha : renderamt
Set how transparent/opaque the effect is at its peak (Hold fade). 0
means transparent. 255
means opaque.
Fade Color (R G B) : rendercolor
Fade color to use.
Show Message Delay : messagetime
Delay after triggering this entity to display text.
Message To Display : message
Text to show on screen.
Reload Delay : loadtime
Delay after triggering this entity to restart level
. Note that this time is not calculated after screen finished fading so by setting this value you should consider fade duration and hold fade time r.g. fade duration is 2 and hold time is 1.5. Preferable value for reload delay would be 2 + 1.5 = 3.5
.