Difference between revisions of "Env render individual"
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Outerbeast (talk | contribs) (Created page with "Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visibl...") |
Outerbeast (talk | contribs) |
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* Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname. | * Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname. | ||
* Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget. | * Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget. | ||
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+ | {{entity_title}} | ||
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+ | [[Category:Entities]] | ||
+ | [[Category:Point entities]] |
Revision as of 01:03, 18 March 2023
Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visible only for some players).
1 Keyvalues
- "Entity to affect", target : Entity to change appearance of.
- "Player to Affect", netname : Player's targetname that will see the effect of this entity.
- "Entity to copy from", message : Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this to take effect.
2 Flags
- 1: "No render-fx": If set, the env_render won't change its targets render-fx.
- 2: "No render-amt": If set, the env_render won't change its targets render-amt.
- 4: "No render-mode": If set, the env_render won't change its targets render-mode.
- 8: "No render-color": If set, the env_render won't change its targets render-color.
- 16: "Auto apply": Does not work. (Please check if this is correct)
- 32: "Start On": Apply settings at the map start.
- 64: "Affect Activator": Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).
- 128: "Use Entity to copy from": Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.
3 Notes
- Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname.
- Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget.