Difference between revisions of "TE GLOWSPRITE"

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(Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...")
 
m
 
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}
 
}
 
</pre>
 
</pre>
<code>Vector pos</code> Center point for the effect
+
* <code>Vector pos</code> Center point for the effect
<code>string sprite</code> Non-animated Sprite (additive)
+
* <code>string sprite</code> Non-animated Sprite (additive)
<code>uint8 life</code> Time to wait before fading out (seconds * 0.1)
+
* <code>uint8 life</code> Time to wait before fading out (seconds * 0.1)
<code>uint8 scale</code> Sprite scale * 0.1
+
* <code>uint8 scale</code> Sprite scale * 0.1
<code>uint8 alpha</code> Sprite opacity
+
* <code>uint8 alpha</code> Sprite opacity
 
[[Category:Scripting]]
 
[[Category:Scripting]]

Latest revision as of 17:06, 31 May 2025

A sprite that slowly fades out after its life expires. Not animated.

TE_GLOWSPRITE
void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr", 
	uint8 life=1, uint8 scale=10, uint8 alpha=255, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_GLOWSPRITE);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
	m.WriteByte(life);
	m.WriteByte(scale);
	m.WriteByte(alpha);
	m.End();
}
  • Vector pos Center point for the effect
  • string sprite Non-animated Sprite (additive)
  • uint8 life Time to wait before fading out (seconds * 0.1)
  • uint8 scale Sprite scale * 0.1
  • uint8 alpha Sprite opacity