Difference between revisions of "TE GLOWSPRITE"
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Outerbeast (talk | contribs) (Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites...") |
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</pre> | </pre> | ||
| − | <code>Vector pos</code> Center point for the effect | + | * <code>Vector pos</code> Center point for the effect |
| − | <code>string sprite</code> Non-animated Sprite (additive) | + | * <code>string sprite</code> Non-animated Sprite (additive) |
| − | <code>uint8 life</code> Time to wait before fading out (seconds * 0.1) | + | * <code>uint8 life</code> Time to wait before fading out (seconds * 0.1) |
| − | <code>uint8 scale</code> Sprite scale * 0.1 | + | * <code>uint8 scale</code> Sprite scale * 0.1 |
| − | <code>uint8 alpha</code> Sprite opacity | + | * <code>uint8 alpha</code> Sprite opacity |
[[Category:Scripting]] | [[Category:Scripting]] | ||
Latest revision as of 16:06, 31 May 2025
A sprite that slowly fades out after its life expires. Not animated.
void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr",
uint8 life=1, uint8 scale=10, uint8 alpha=255,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_GLOWSPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(life);
m.WriteByte(scale);
m.WriteByte(alpha);
m.End();
}
Vector posCenter point for the effectstring spriteNon-animated Sprite (additive)uint8 lifeTime to wait before fading out (seconds * 0.1)uint8 scaleSprite scale * 0.1uint8 alphaSprite opacity