Difference between revisions of "Func illusionary"
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m (Formatting, typos, links etc.) |
Outerbeast (talk | contribs) m (Notes: clipnodes still generated for this entity) |
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| − | Essentially an entirely non-solid [[func_wall]]. | + | Essentially an entirely non-solid [[func_wall]]. If it has toggleable textures, they will toggle when the entity is triggered. |
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== Keyvalues == | == Keyvalues == | ||
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{{Entity_flag|2|Use angles|If set, the func_illusionary will use its angles.}} | {{Entity_flag|2|Use angles|If set, the func_illusionary will use its angles.}} | ||
| + | |||
| + | == Notes == | ||
| + | Even if non-solid, the compiler will still generate clipnodes for this entity. Set "ZHLT Disable Clipping" to 'Always non-solid' to prevent that (<code>zhlt_noclip</code> key with value of 1). | ||
| + | <br> Alternatively, use <code>SKIP</code> texture instead of <code>NULL</code> on faces that have the texture on the entity. | ||
{{entity_title}} | {{entity_title}} | ||
Latest revision as of 01:36, 3 April 2023
| func_illusionary | |
|---|---|
| Type |
brush |
| Status |
supported |
Essentially an entirely non-solid func_wall. If it has toggleable textures, they will toggle when the entity is triggered.
1 Keyvalues
Contents : skin
It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). You don't really need to use this.
2 Flags
2 : Use angles
If set, the func_illusionary will use its angles.
3 Notes
Even if non-solid, the compiler will still generate clipnodes for this entity. Set "ZHLT Disable Clipping" to 'Always non-solid' to prevent that (zhlt_noclip key with value of 1).
Alternatively, use SKIP texture instead of NULL on faces that have the texture on the entity.