Difference between revisions of "Trigger script"
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− | This powerful entity allows you to put scripts made with AngelScript language on your map. Before Sven Co-op 5.0 you already were able to create almost | + | This powerful entity allows you to put scripts made with AngelScript language on your map. Before Sven Co-op 5.0 you already were able to create almost anything with existed entities- this entity pushes imagination barrier even further allowing you to open an existing script and use functions. |
+ | For more information on how to build trigger_script functions, visit the [https://github.com/baso88/SC_AngelScript/wiki/trigger_script SC AngelScript documentation]. | ||
== Keyvalues == | == Keyvalues == | ||
− | {{Entity_keyvalue|Script to load|m_iszScriptFile|The name of the script to load in "scripts\maps" directory, e.g. | + | {{Entity_keyvalue|Script to load|m_iszScriptFile|The name of the script to load in "scripts\maps" directory, e.g. <code>mymap/my_script1</code>. This can be left empty if the function already exists from scripts specified via <code>map_script</code> in cfg.}} |
− | {{Entity_keyvalue|Function to execute when triggered|m_iszScriptFunctionName|Function (declared in the opened script file) to call when trigger_script is triggered.}} | + | {{Entity_keyvalue|Function to execute when triggered|m_iszScriptFunctionName|Function (declared in the opened script file) to call when trigger_script is triggered. If the function belongs to a namespace, you must use prefix the function name with the namespace name followed by:: e.g. <code>mynamespace::MyFunction</code> for the keyvalue.}} |
{{Entity_keyvalue|Time between thinks|m_flThinkDelta|If "Mode" is set to 'Think', this is a time delay between script calls.}} | {{Entity_keyvalue|Time between thinks|m_flThinkDelta|If "Mode" is set to 'Think', this is a time delay between script calls.}} | ||
{{Entity_keyvalue|Mode|m_iMode|Script call mode. 'Trigger' allows to execute script once, 'Think' executes script every (specified in "Time between thinks") | {{Entity_keyvalue|Mode|m_iMode|Script call mode. 'Trigger' allows to execute script once, 'Think' executes script every (specified in "Time between thinks") |
Latest revision as of 15:59, 14 March 2023
trigger_script | |
---|---|
Type |
point |
Status |
supported |
This powerful entity allows you to put scripts made with AngelScript language on your map. Before Sven Co-op 5.0 you already were able to create almost anything with existed entities- this entity pushes imagination barrier even further allowing you to open an existing script and use functions. For more information on how to build trigger_script functions, visit the SC AngelScript documentation.
1 Keyvalues
Script to load : m_iszScriptFile
The name of the script to load in "scripts\maps" directory, e.g. mymap/my_script1
. This can be left empty if the function already exists from scripts specified via map_script
in cfg.
Function to execute when triggered : m_iszScriptFunctionName
Function (declared in the opened script file) to call when trigger_script is triggered. If the function belongs to a namespace, you must use prefix the function name with the namespace name followed by:: e.g. mynamespace::MyFunction
for the keyvalue.
Time between thinks : m_flThinkDelta
If "Mode" is set to 'Think', this is a time delay between script calls.
Mode : m_iMode
Script call mode. 'Trigger' allows to execute script once, 'Think' executes script every (specified in "Time between thinks") time interval.
2 Flags
1 : Start on
Script is activated on start.