Difference between revisions of "Trigger changemodel"
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(Import of converted entguide pages from Sven Manor.) |
Outerbeast (talk | contribs) m (Grammar) |
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== Keyvalues == | == Keyvalues == | ||
− | {{Entity_keyvalue|Target|target|Entity | + | {{Entity_keyvalue|Target|target|Entity whose model is to be changed.}} |
− | {{Entity_keyvalue|New Model Name|model|Path to the new model. | + | {{Entity_keyvalue|New Model Name|model|Path to the new model. The model is precached automatically. Path starts in <code>svencoop</code> directory.}} |
− | {{Entity_keyvalue|Skin|skin|Skin to use on target model.}} | + | {{Entity_keyvalue|Skin|skin|Skin to use on the target model.}} |
+ | {{Entity_keyvalue|Body group|bodygroup|Body group to use on the target model.}} | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 20:37, 4 April 2023
trigger_changemodel | |
---|---|
Type |
point |
Status |
supported |
Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.
Keyvalues
Target : target
Entity whose model is to be changed.
New Model Name : model
Path to the new model. The model is precached automatically. Path starts in svencoop
directory.
Skin : skin
Skin to use on the target model.
Body group : bodygroup
Body group to use on the target model.