Difference between revisions of "Func wall"
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(Import of converted entguide pages from Sven Manor.) |
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The most basic brush entity. Used for grouping complex brushes to avoid them from affecting VIS compilation unnecessarily bad. If it has toggleable textures, they will toggle when the entity is triggered. | The most basic brush entity. Used for grouping complex brushes to avoid them from affecting VIS compilation unnecessarily bad. If it has toggleable textures, they will toggle when the entity is triggered. | ||
+ | <br>This entity is solid, for a nonsolid version, use [[func_illusionary]]<br>. | ||
== Flags == | == Flags == |
Latest revision as of 01:37, 3 April 2023
func_wall | |
---|---|
Type |
brush |
Status |
supported |
The most basic brush entity. Used for grouping complex brushes to avoid them from affecting VIS compilation unnecessarily bad. If it has toggleable textures, they will toggle when the entity is triggered.
This entity is solid, for a nonsolid version, use func_illusionary
.
Flags
2 : Use Angles
If set, the func_wall will use its angles.