Difference between revisions of "Func illusionary"
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(Import of converted entguide pages from Sven Manor.) |
Outerbeast (talk | contribs) m (Notes: clipnodes still generated for this entity) |
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− | Essentially an entirely non-solid func_wall. | + | Essentially an entirely non-solid [[func_wall]]. If it has toggleable textures, they will toggle when the entity is triggered. |
+ | |||
== Keyvalues == | == Keyvalues == | ||
− | {{Entity_keyvalue|Contents|skin|It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). | + | {{Entity_keyvalue|Contents|skin|It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). You don't really need to use this.}} |
− | |||
== Flags == | == Flags == | ||
{{Entity_flag|2|Use angles|If set, the func_illusionary will use its angles.}} | {{Entity_flag|2|Use angles|If set, the func_illusionary will use its angles.}} | ||
+ | |||
+ | == Notes == | ||
+ | Even if non-solid, the compiler will still generate clipnodes for this entity. Set "ZHLT Disable Clipping" to 'Always non-solid' to prevent that (<code>zhlt_noclip</code> key with value of 1). | ||
+ | <br> Alternatively, use <code>SKIP</code> texture instead of <code>NULL</code> on faces that have the texture on the entity. | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 01:36, 3 April 2023
func_illusionary | |
---|---|
Type |
brush |
Status |
supported |
Essentially an entirely non-solid func_wall. If it has toggleable textures, they will toggle when the entity is triggered.
1 Keyvalues
Contents : skin
It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). You don't really need to use this.
2 Flags
2 : Use angles
If set, the func_illusionary will use its angles.
3 Notes
Even if non-solid, the compiler will still generate clipnodes for this entity. Set "ZHLT Disable Clipping" to 'Always non-solid' to prevent that (zhlt_noclip
key with value of 1).
Alternatively, use SKIP
texture instead of NULL
on faces that have the texture on the entity.