Difference between revisions of "Env render individual"
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== Keyvalues== | == Keyvalues== | ||
− | + | {{Entity_keyvalue|Entity to affect|target|Entity to change appearance of.}} | |
− | + | {{Entity_keyvalue|Player to Affect"|netname|Player's targetname that will see the effect of this entity.}} | |
− | + | {{Entity_keyvalue|Entity to copy from"|message|Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this to take effect.}} | |
== Flags == | == Flags == | ||
− | + | {{Entity_flag|1|No render-fx|If set, the env_render won't change its targets render-fx.}} | |
− | + | {{Entity_flag|2|No render-amt|If set, the env_render won't change its targets render-amt.}} | |
− | + | {{Entity_flag|4|No render-mode|If set, the env_render won't change its targets render-mode.}} | |
− | + | {{Entity_flag|8|No render-color|If set, the env_render won't change its targets render-color.}} | |
− | + | {{Entity_flag|16|Auto apply|Does not work. (Please check if this is correct)}} | |
− | + | {{Entity_flag|32|Start On|Apply settings at the map start.}} | |
− | + | {{Entity_flag|64|Affect Activator|Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).}} | |
− | + | {{Entity_flag|128|Use Entity to copy from|Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.}} | |
== Notes == | == Notes == | ||
* Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname. | * Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname. | ||
* Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget. | * Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget. | ||
+ | |||
+ | {{entity_title}} | ||
+ | |||
+ | [[Category:Entities]] | ||
+ | [[Category:Point entities]] |
Latest revision as of 21:38, 19 March 2023
Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visible only for some players).
1 Keyvalues
Entity to affect : target
Entity to change appearance of.
Player to Affect" : netname
Player's targetname that will see the effect of this entity.
Entity to copy from" : message
Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this to take effect.
2 Flags
1 : No render-fx
If set, the env_render won't change its targets render-fx.
2 : No render-amt
If set, the env_render won't change its targets render-amt.
4 : No render-mode
If set, the env_render won't change its targets render-mode.
8 : No render-color
If set, the env_render won't change its targets render-color.
16 : Auto apply
Does not work. (Please check if this is correct)
32 : Start On
Apply settings at the map start.
64 : Affect Activator
Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).
128 : Use Entity to copy from
Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.
3 Notes
- Once applied, entity appearance for affected players won't change even if players gets respawned with new targetname.
- Entities that have their appearance changed will revert back to the original render settings if the env_render_individual that applied the rendering is removed from the game, e.g. via killtarget.