TE GLOWSPRITE: Difference between revisions
Jump to navigation
Jump to search
Outerbeast (talk | contribs) Created page with "A sprite that slowly fades out after its life expires. Not animated. frame|TE_GLOWSPRITE <pre> void te_glowsprite(Vector pos, string sprite="sprites..." |
Outerbeast (talk | contribs) mNo edit summary |
||
| Line 18: | Line 18: | ||
} | } | ||
</pre> | </pre> | ||
<code>Vector pos</code> Center point for the effect | * <code>Vector pos</code> Center point for the effect | ||
<code>string sprite</code> Non-animated Sprite (additive) | * <code>string sprite</code> Non-animated Sprite (additive) | ||
<code>uint8 life</code> Time to wait before fading out (seconds * 0.1) | * <code>uint8 life</code> Time to wait before fading out (seconds * 0.1) | ||
<code>uint8 scale</code> Sprite scale * 0.1 | * <code>uint8 scale</code> Sprite scale * 0.1 | ||
<code>uint8 alpha</code> Sprite opacity | * <code>uint8 alpha</code> Sprite opacity | ||
[[Category:Scripting]] | [[Category:Scripting]] | ||
Latest revision as of 16:06, 31 May 2025
A sprite that slowly fades out after its life expires. Not animated.

void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr",
uint8 life=1, uint8 scale=10, uint8 alpha=255,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_GLOWSPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(life);
m.WriteByte(scale);
m.WriteByte(alpha);
m.End();
}
Vector posCenter point for the effectstring spriteNon-animated Sprite (additive)uint8 lifeTime to wait before fading out (seconds * 0.1)uint8 scaleSprite scale * 0.1uint8 alphaSprite opacity