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  • ...ginal Half-Life. This mode is currently only available for the [[Half-Life Campaign]].
    377 bytes (54 words) - 17:46, 12 December 2020
  • ...l someone revives them. The result is an experience much more similar to [[Half-Life]] Singleplayer, where players can lose the level and must reload to try aga
    519 bytes (83 words) - 17:46, 12 December 2020
  • === Half-Life === === Single Player Campaign Portal ===
    3 KB (417 words) - 17:52, 12 December 2020
  • === Half-Life Campaign ===
    4 KB (563 words) - 17:54, 12 December 2020
  • ...e travel to new point until it lose regained health. In original Half Life campaign monster_bigmomma travel further after running out of health, then regenerat
    2 KB (284 words) - 00:29, 28 January 2019
  • === Half-Life Campaign ===
    5 KB (862 words) - 17:53, 12 December 2020
  • ...to 'Yes', the Half Life logo title (as seen in the beginning of Half-Life campaign) will be displayed.}}
    4 KB (657 words) - 18:43, 12 November 2023
  • === Half-Life Campaign === === Half-Life: Opposing Force Campaign ===
    11 KB (1,628 words) - 17:53, 12 December 2020
  • * The Anomalous Materials Laboratory in Half-Life now follows proper workplace safety regulations. ...d MP3 music not playing in some games when loading new map (i.e. "c0a0" in Half-Life).
    11 KB (1,669 words) - 17:54, 12 December 2020
  • === Half-Life === === Half-Life: Uplink ===
    11 KB (1,765 words) - 17:52, 12 December 2020
  • ...is 0 (No): monster_houndeye will roam if its AI chooses to do so (default Half-Life behaviour), unless its "Monster Roaming" option is set to 1 (never). ...s "Roaming monsters" option is 1 (Yes). Otherwise, its AI decides (default Half-Life behaviour).
    10 KB (1,470 words) - 13:06, 21 August 2021
  • * Numerous They Hunger and Half-Life map fixes. === Blue Shift Campaign ===
    16 KB (2,540 words) - 17:53, 12 December 2020
  • * Roll angle has been restored from pre-Steam Half-Life. The player's view will now roll slightly when strafing from side to side. * Roll angle has been restored from pre-Steam Half-Life. The player's view will now roll slightly when strafing from side to side.
    11 KB (1,701 words) - 17:53, 12 December 2020
  • === Half-Life === === Single player campaign portal ===
    11 KB (1,690 words) - 17:52, 12 December 2020
  • * Added Half-Life: Blue Shift co-op campaign. * Added RIPENT for Linux with campaign installation scripts, along with uninstallation scripts.
    25 KB (3,778 words) - 17:51, 12 December 2020
  • * Updated VGUI from version '''2.3''' of the Half-Life SDK. * FMODEx library no longer needs to be in the '''half-life''' folder, it is now loaded from the mod folder.
    24 KB (3,696 words) - 17:51, 12 December 2020
  • ...ark grenades are also disabled to bring the game more in-line with classic Half-Life. ...lf-Life campaign, but may eventually be implemented in the other Half-Life campaign conversions in a future release.
    41 KB (6,582 words) - 17:53, 12 December 2020
  • ...caled if the hardware supports them. This improves quality of many low-res Half-Life textures. * Adjustments to EAX presets to sound closer to Half-Life. (Has much room for improvement.)
    26 KB (3,984 words) - 17:54, 12 December 2020
  • == Do I need a copy of Half-Life installed to play Sven Co-op 5.0? == ...em any particular bias or favour, you can easily find these by submitting "Half-Life 2 Co-op" to your favourite search engine, and judge for yourself which one
    23 KB (3,859 words) - 03:31, 28 December 2023
  • * New build of all Half-Life maps for co-operative play. ** All maps re-ported from scratch for Sven Co-op from Half-Life: Source.
    88 KB (13,870 words) - 17:51, 12 December 2020