info_bigmomma
info_bigmomma | |
---|---|
Type |
point |
Status |
supported |
Navigation points specially designed for monster_bigmomma. It will travel through navigation points playing animations and regaining health if specified. Monster_bigmomma won't continue travel to new point until it lose regained health. In original Half Life campaign monster_bigmomma travel further after running out of health, then regenerating at another info_bigmomma, repeating the process after reaching final navigation point where Gonarch breaks the web and player can process. Gonarch can't die while in info_bigmomma path.
1 Keyvalues
Nextnode : target
The name of next node to go after loosing all additional health from "health on approach".
Radius : radius
Radius of where Gonarch can seek this node to go to it. Higher value increased chances of Gonarch to find this node. Player must goad the Gonarch to info_bigmomma if radius isn't high enough.
Wait after approach : reachdelay
Number of seconds Gonarch will wait at this point before proceeding further.
Fire on approach : reachtarget
Target to fire on reaching this point.
Sequence on approach : reachsequence
Name of monster_bigmomma sequence to play when it reaching this point.
Health on approach : health
Health to set for Gonarch when it reaching this point. Gonarch won't advance until loosing specified health. Set it to 0 to make Gonarch proceed to next node. Leave it empty for default.
Sequence before approach : presequence
Name of monster_bigmomma sequence to play before it reaching this point.
2 Flags
1 : Run To Node
Run to this node instead of walking.
2 : Wait Indefinitely
Disable monster AI at this point. Useful when waiting for player to change level.