trigger_change_class
trigger_change_class | |
---|---|
Type |
point |
Status |
supported |
Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.
1 Keyvalues
Classification : classify
The new classification for the targeted entity. See the monster class relation table for reference.
2 Issues
Using !activator
as the target to change the classification of the activating entity does not work. trigger_changevalue can be used instead to get around this.