trigger_save

From Sven Co-op
Revision as of 21:22, 13 March 2023 by Outerbeast (talk | contribs) (Category)
Jump to navigation Jump to search
trigger_save
Type

point

Status

supported

 


trigger_save allows to save an entity's keyvalue to external map-data stored in mapname.save in the "maps"-folder, which is stored on the server running the map. Its counterpart is trigger_load. Supports custom keyvalues.

1 Keyvalues

Label to store in : netname

A label under which data is to be stored.

Source Entity : target

Entity to read value from.

Source Keyvalue : message

Name of the keyvalue of the source entity to read value from.

Trigger after saving : m_iszTrigger

This is triggered after the save-operation, even if nothing was loaded.

2 Notes

If the entity to read from is not found, the save-file won't be touched.

3 Issues

Trying to write strings containing line breaks (this does e.g. apply to game_text message-keyvalues containing the "\n"-character sequence) or colons will corrupt the save-file. This is because of how the feature was implemented and is simply not supported.